NBA 2K20 Limnono Tool
Screenshots 6 screenshots
About this mod Machine translation
How to use:
Put the contents in the compressed package
D3D11IMGUI.dll - File in DX11 mode
D3D12IMGUI.dll - File in DX12 mode
BuNengShan.miniloc - stores localized data and some settings
dinput8.dll -Modifier startup file
xx.TTF —Font file
Put together with NBA2K20.exe, the modifier will select the DX version on its own.
dinput8.dll can overwrite each other with the dinput8.dll of the waigua loading tool.
Automatically launch the modifier when starting the game.
Press the INSERT button on the keyboard in the game to call out the modifier. All functions of the modifier are based on the offline mode. Use the online mode at your own risk.
Read the list:
After the modifier is initialized, perform an action to read the list ("Load MC", "Enter Edit Lineup" category), and click "Refresh List Reading" of the modifier.
Read highlighting:
After the modifier is initialized, go to the lineup list or similar interface, highlight the player you want to modify (some interfaces require opening the player card to ensure correct reading), and click "Read Highlight" of the modifier.
Traded Players:
Trade "previous player" and "current player".
All badges:
The "current player" gets all badges.
To remove the badge, you can enter edit mode to modify it.
Unlock hidden options:
Unlock hidden options in menus.
Unlock edit mode::
After turning it on, players can be edited in the lineup of any mode.
Attribute limit 110:
Originally, the maximum attribute value of the game was 99. After turning on this function, the game read the maximum value of 110.
This function may not be perfect at the moment, and it will be gradually improved in future versions.
Force display of player photos:
It is mandatory to display player photos (full-body photos), not player avatars.
Custom list::
Read the lineup you want to apply and turn on the "custom roster" function of the modifier.
This feature should be turned off immediately after exiting the roster and creating manager mode.
Controlling players doesn’t feel cold::
The status value of the controlled player will only increase, not decrease.
Feeling hot and unlimited time::
The duration of the hot state for all players will not be reduced.
MC face supplement modification::
After turning on the MC mask modification switch, enter the target mask ID and enter the MP builder to create a character. <-- This step only modifies the current patch and will not save it.
After entering MC mode, modify the MC player ID in the list through the player list or read the highlighted player, and then save it. <-- Only in this step can the face supplement be saved.
Control players to shoot individually GS::
The controlling player reads the user GS, and the other players read the computer GS.
Individual GS only includes shooting and some GS (can be triggered when stealing the ball, the rest have not been tested), and it definitely does not include layup and slam dunk GS.
Unlock all actions::
Some slam dunk actions will cause the preview to jump out. You can pause the preview when selecting a dunk action.
MG is in the most trusting mood::
Enter the uniform group interface to check. The current character's mood is the most trustworthy.
Update instructions:
190907: The modifier no longer requires xinput1_x.dll and d3dcompiler_xx.dll.
190917: Add modifier startup delay (modifier starts after 3 seconds).
190923: Fix the problem of jumping out when running on machines with 16 cores or above.
190925: Compatible with MSI AFTERBURNER (RTSS).
190926: Modifier startup delay changed to 2 seconds.
190929: Add modifier loading prompt and optimize compatibility.
190931: Add the ESC key to quickly close the modifier, the "Individual GS" function now includes some GS such as layup passes, and add the "Close foot percentage" function.
190933: Fixed the problem of computer player exchange and solved the compatibility problem of modifiers on some computers.
190934: Improve hidden menus, such as many options in settings.
190936: Fixed the p …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.