[Separatism] Chinese version, suitable for game 1.4.X. I personally think it is a very powerful MOD.

by SK·v0.5.5·Updated 2020-05-30

A powerful MOD that determines NPC alliances, declarations of war, and rebellion based on relationships, territory, and culture. A country will automatically be destroyed if it has no territory. It is more realistic and no longer as random as the original version.

Screenshots 1 screenshots

About this mod Machine translation

A powerful MOD that determines NPC alliances, declarations of war, and rebellion based on relationships, territory, and culture. A country will automatically be destroyed if it has no territory. It is more realistic and no longer as random as the original version.

N network link:

N network Chinese address:

MOD name: Separatism

Author: SK

Personally, I feel that it is very powerful. It completely optimizes the irrationality of the game itself and makes the game more reasonable! !

Rebellion is no longer random, but determined by multiple factors. Any country can be destroyed. Instead of wandering around without a single soldier, you have to capture and kill a country before it can be considered destroyed. In short, it is very powerful.

Without authorization, intrusion and deletion

This is the author’s brief translation:

rebellion

Any clan may start a rebellion based on their relationship to the kingdom's ruler, culture, territory they hold, and a number of other factors. When a clan rebels, it will find a new kingdom which will be at war with the original faction. Rebellion is not random at all. Every rebellion has a cause. That's why it's possible to build an entire map kingdom without any rebellion. Just maintain good relations with your overlords or keep them small.

Any lord can become the ruler of a rebellion.

Afterwards, he will be able to recruit another lord, hire mercenaries, and pursue an independent policy. Any ruler can become a regular lord and join another faction when his kingdom is destroyed. Any kingdom will be destroyed when it has only one ruling clan and no territory.

Countries with weak alliances will seek alliances with other friendly kingdoms to fight against common enemies.

The rationale behind these unions is based on ruler relations and geopolitical situation.

Relationship Transformation The game defines different types of hero relationships: friends, enemies, neutral.

There are two constant thresholds that define the boundaries of the relationship region. By default -10 is the enemy and #10 is the friend. mod allows changing these thresholds. So if you keep both thresholds low, most lords will be friendly to each other. The intensity of rebellions and wars will decrease, and Calradia will become a very peaceful place. If you set both thresholds high, most lords will be enemies. Rebellions and wars will increase in intensity. There are more options. For example, you could set the friendly threshold to +100 and the enemy threshold to -100. Therefore there will be no more friends or enemies. All lords are neutral towards each other. In this case, the reasoning for rebellion would be based solely on possession of territory and cultural differences.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
[分裂主义]Separatism 汉化 适用游戏1.4.X 个人认为是一款很强大的MOD
File size
386.7 KiB