Hero enhancement
Let the hero's strength be clearly distinguished from ordinary soldiers
About this mod Machine translation
Let the hero's strength be clearly distinguished from ordinary soldiers
If you have downloaded an old version from a non-Steam creative workshop, you need to manually delete the old version and the entire Mount & Blade II Bannerlord\Modules\EverYoung folder. If you cannot find this folder, leave it alone.
Please do not select CONTINUE when starting the game, but PLAY, otherwise it is easy to be unable to enter the game.
This mod requires the installation of the base 5 pre-mod.
The player is immortal and will grow older, but his body will always be in a young state and will not die of old age (can be turned off) (if this is turned off, all related functions will be turned off. If you encounter mod conflicts, you can try turning this off).
Members of the player's family gain multiple lifespans. If the total running + charm of family members is greater than or equal to 400 (can be set), they will also gain the ability to live forever.
People in the player's family automatically learn two branches of skills (need to meet the skill level) (can be turned off).
The hero automatically gains character experience every day, specifically Level x Intelligence x Intelligence x 2 (can be turned off).
Attribute enhancement (can be turned off), now the basic attributes no longer only provide the effect of the upper limit of skill level, but also have additional effects.
Vitality: Each point increases damage by 2%, body defense by 1 point, mount defense by 1 point, and shield durability limit by 10%. Every 3 points force increases the damage by 1 and reduces the damage received by 1. If the attack is blocked by the opponent, the difference in vitality between the two is calculated. If it is positive, there is a 5% probability of breaking through the block per point. If it is negative and the original breakthrough of the block is made, there is a 10% probability of being unable to break through the block.
Control: Each point increases ammunition capacity by 10%, fall damage reduction by 5%, aiming stability by 10%, and mount control by 5%. The control of the attacker and the attacked party is subtracted, and the difference is calculated as follows. Each point of difference increases the critical hit rate by 2% (critical hits cause double damage). Otherwise, each point provides a 2% immunity rate (damage received becomes 0).
Endurance: Each point increases the maximum health limit by 5%, the health recovery speed by 5%, the injury stiffness threshold by 20%, the running speed by 1%, and the mount speed by 2.5%.
Cunning: Each point increases the prisoner recruitment speed by 10%, the prisoner limit by 10%, the looting speed by 10% (troop commander), and the troop movement speed by 0.1 (scout). Every 5 points increases the maximum number of companions (family leader) by 1.
Social: Taking 3.5 (settable) points as the limit, the above increases and the following decreases: 0.25 per day village household growth, 0.25 daily settlement loyalty, 0.5 militia growth, 5% recruitment refresh rate (family leader and governor), 5% tax, 10% workshop output (governor). Every 5 points increases the maximum number of companions (family leader) by 1.
Intelligence: Each point increases character experience and skill acquisition by 5%, and the effect of experience on cunning, social, and intelligence skills is doubled; 10% of siege equipment durability (engineer), 10% of city wall durability (governor). At the beginning of the siege, you will get a ballista (engineer of the attacking side, or governor of the defending side) for every 3 points of intelligence. Taking 2.5 (settable) points as the limit, the above increases and the following decreases: 0.5/1 settlement food output (family leader/governor), settlement prosperity food consumption reduced by 7.5%, garrison wages reduced by 5% (governor), 25% workshop output (owner).
If a settlement does not have a governor, then all of the governor's attribute effects will be replaced by the settlement's fa …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.