英雄加強

作者 异界行者·版本 v1.0.3·更新於 2024-08-04

讓英雄的實力和普通士兵明顯區分開來

模組介紹 作者原文

讓英雄的實力和普通士兵明顯區分開來

在非steam創意工坊下載過舊版本的,需要手動刪除舊版本,Mount & Blade II Bannerlord\Modules\EverYoung整個文件夾,找不到這個文件夾就不用管。

開始遊戲請不要選CONTINUE,而是PLAY,否則很容易進不去遊戲。

本mod需要安裝基礎5前置mod。

玩家長生不老,年齡會增長,但是身體永遠處於年輕狀態,不會老死(可關閉)(如果關了這個,將關閉所有相關功能,遇到mod衝突可以試試關這個)。

玩家家族的人獲得多倍壽命。如果家族成員的跑動+魅力總和大於等於400(可設置),也將獲得長生不老的能力。

玩家家族的人自動學習兩個分支的技能(需要滿足技能等級)(可關閉)。

英雄每天自動獲得角色經驗,具體爲 等級 x 智力 x 智力 x 2(可關閉)。

屬性加強(可關閉),現在基礎屬性不再只提供技能等級上限的效果,還有額外效果。

活力:每點增加2%傷害,1點全身防禦,1點坐騎防禦,10%的盾牌耐久上限。每3點強制增加1傷害,降低1受到傷害。 如果攻擊被對方格擋,則計算兩者活力差值,爲正則每點5%概率突破格擋,爲負且本來突破格擋則每點10%概率變爲無法突破格擋。

控制:每點增加10%彈藥量,5%跌落傷害減免,10%瞄準穩定性,5%坐騎操控性。攻方和被攻擊方控制相減計算,獲得差值爲正則每點差值提升2%的暴擊率(暴擊造成雙倍傷害),反之每點提供2%的豁免率(受到傷害變爲0)。

耐力:每點增加5%生命上限,5%生命恢復速度,20%受傷硬直閾值,1%跑步速度,2.5%坐騎速度。

狡詐:每點增加10%俘虜招降速度,10%的俘虜上限,10%劫掠速度(部隊指揮官),0.1的部隊移動速度(斥候)。每5點增加1個同伴上限(家族領袖)。

社交:以3.5(可設置)點爲界限,以上增加,以下減少:每點0.25每天村莊戶數增長,0.25每天定居點忠誠度,0.5民兵增長,5%招募刷新速度(家族領袖和總督),5%的稅收,10%工坊產量(總督)。每5點增加1個同伴上限(家族領袖)。

智力:每點增加5%角色經驗和技能獲取量,對狡詐,社交,智力系技能經驗效果翻倍;10%的攻城器械耐久度(工程師),10%的城牆耐久度(總督)。圍城開始,每3點智力獲得一架弩炮(進攻方的工程師,或者守城方總督)。以2.5(可設置)點爲界限,以上增加,以下減少:0.5/1的定居點食物產出(家族領袖/總督),定居點繁榮度消耗的食物減少7.5%,駐軍工資減少5%(總督),25%工坊產量(擁有者)。

如果定居點沒有總督,那麼所有的總督屬性效果會被該定居點的家族領袖屬性替代,但是隻有一半最終效果。

Please do not use the "CONTINUE" button to enter game, use "PLAY" button. Otherwise you may not enter the game.

Player will live forever and grow older, but their bodies will always be young and will not die of old age (can be closed)(If you met mod conflict you can disable it).

Player clan members gain multiple life spans. If the sum of running+charm of clan member is greater than or equal to 400 (settable), they will also gain the ability to live forever.

Player clan members automatically learn both branch perks(need to meet the skill level) (can be closed).

Heros gain role exp every day, the value is lv x intelligence x intelligence x 2 (can be closed).

Attribute enhancement (can be closed). Now the basic attributes no longer only provides the effect of the upper limit of skill level, but also has additional effects.

Vigor: each point increases 2% damage, 1 whole defense, 1 horse defence, and 10% of the shield's maximum durability. every 3 points increase 1 damage make and reduce 1 damage take. If the attack is blocked by the opponent, calculate the vigor difference between the two, which is a regular 5% probability of crush through the block at each point, and a negative 10% probability of crush through the block will become unable to crush through the block at each point.

Control: each point increases 10% more ammo, 5% less drop damage, 10% aim steady, 5% maneuvering. Subtracting control from attacker to victim, if the result is postive, then each point provide a critical hit rate of 2% (double damage caused by critical hit). On the contrary, each point provides a 2% exemption rate (damage received becomes 0).

Endurance: Each point increases 5% maximum HP, 5% life recovery speed, 20% injury stagger threshold, 1% run speed, 2.5% horse speed.

Cunning: Each point increases 10% of the prisoners surrender speed, 10% of the prisoners upper limit, 10% of the looting speed (party leader), and 0.1 of the army's movement speed (scout). Increase 1 companion upper limit every 5 points (clan leader).

Social: taking 3.5(settable) points as the boundary, the above increases, and the following decreases: each point 0.25 village hearths per day, 0.25 settlement loyalty per day, 0.5 militia growth, and 5% recruitment refresh rate (clan leader and governor), 5% more tax income, 10% more workshop production(governor). Increase 1 companion upper limit every 5 points (clan leader).

Intelligence: increase 5% role exp gain and skill exp gain per point, and double the effect on cunning, social and intelligence skill exp; 10% siege equipment durability (engineer), 10% city wall durability (governor). At the beginning of the siege, you will get a ballista (the attacking engineer or the defending governor) every 3 intelligence points. Taking 2.5(settable) points as the boundary, the above increases and the following decreases: 0. …

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
英雄加强
檔案大小
15.0 KiB