SELF HELP GUIDE ADDING CUSTOM ANIMATIONS VIA TXT FILES
SELF HELP GUIDE ADDING CUSTOM ANIMATIONS VIA TXT FILES animation addition
About this mod Machine translation
SELF HELP GUIDE ADDING CUSTOM ANIMATIONS VIA TXT FILES animation addition
ALT DOWNLOAD:
http://www.mediafire.com/download/g1yevii1c1brdu7/MODGUIDEV1.7z
Hello and welcome to this epic do-it-yourself guide to incorporating your own animations into your favorite mods without the mod system. This guide is intended to help everyone provide all the Modding functionality, paste it into the mod and use it in your own
Complete it yourself in the OWN machine! yes! You can even use these skills to modify more things than you can later!
Get this program before editing: http://notepad-plus-plus.org/download/v6.4.1.html (scroll down) to make it easier to see what you are doing and
There are numbered lines on the side.
----No.1
Step: Download your favorite mod.
----No. 2
Step: Back up the Module.ini and actions.txt files. Very important.
----Step 3 (Important!!):
Make sure all brf files containing animations are located somewhere. To double check to make sure the animation is included in the download: http://www.mbrepository.com/file.php? id=1466 If you make a test (any) MODULE that has animations installed (IMPORTANT!!!!!), open your actions.txt file to find all animations, you need animations compiled and setup using module_system sadly, or you have no code to control animation playback etc: check this link out:
http://forums.taleworlds.com/index.php? topic = 88430.0 each
The action is all in the action. The graphic has two minimal lines like this - the final line of personal action:
##########<------The last number (Important!!!). This number is at the top of the animation and determines how much animation will play for any given action. Something like jump_one.
- Action animation for the front line of personal action!!!!:
################################################## ##################################这整行都是针对.brf文件中的动画使用此动画操作时播放。 If it makes more sense, the actions from the base game are always hardcoded using variable animations. The second line is only for one animation per action, so if you would
Change the number at the top at the end of the action name to 10 and you can add 10 different animation lines, adding TONS more variety. The only problem is that you need to do it manually.. but you can copy and paste the entire section to speed things up.
Note that in these lines of code you will see the name of the animation within the .BRF file that needs to play, so you will know if you added it or not by looking at it.
IMPORTANT: Make sure the SPACING of each line matches how the txt file is set up, or it will make your ACTIONS.TXT more complete. So if each line starts with: (a space at the top and two underscores below)
release_uppercut_fist_continue 0 35676170 3 <--------- 3 animation added to action
0.500000 uppercut 17 34 6 0 0.0 0.0 0.0 0.0
0.500000 uppercut 17 34 6 0 0.0 0.0 0.0 0.0
0.500000 uppercut 17 34 6 0 0.0 0.0 0.0 0.0<-------- 3 lines, see what I mean now?
[SPACE] ###### ############################ blahblah, then make sure everything is spaced - like after you copy and paste!
--------No. 4
Step: Move all BRF files from your animation into your MOD resource files! (important!!!!)
----------Step 5: Combine
Your favorite action. Every aspect of the animation action you need to secure in your module. I have the .BRF resources loaded or it already knows where to find these
New animations.
So open your module.ini.
And copy and paste the animation using:
load_mod_resource = name_of_brf_with_animations
Example:
load_mod_resource = animations2
Do you see? Simple. Enjoy now! Your favorite animation will be added. You can execute TON without module_system or check out the morph project editor; enjoy FRIENDZ!!
Also for more blood add this line to module.ini along with the other multipliers: blood_multiplier = 100.0 and even make the soak factor lower so everyone takes more damage! >:d!
ALT DOWNLOAD:
Hello and welcome to this epic self help guide of merging your own animations into your fav …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.