OSP iggorbb

by iggorbb·v1.0·Updated 2019-03-15

OSP iggorbb game items

About this mod Machine translation

OSP iggorbb game items\

I've been feeling pretty happy since the beginning of December, so I decided to share some of the items I use to play the game myself. Some of it is realistic and some isn't, but I'm sure someone will enjoy it.

Screenshots: Credits: Armagan for this perfect game, who created the wings 3D, Highelf for the exelent modeling tutorial, Marco Tarini for openBRF, Zimke Zlovoljni for creating leather textures and more texturing tricks for the leather sheath and handle, also for good, xenoargh for his performance because of some vertex paint tips and that was nice too. All those good people who encouraged me to keep uploading these files for the community. Update 03.jan. 2011.:

Repackage brf files into "bb_osp_old", "bb_plyr" and "bb_troops". By this I won't tell you what I used and how, this is my recommendation on how to use polycount size. So bb_plyr is the item with a higher polycount and texture per item, and bb_troop is the item with a lower polycount and UV mapped on "weapon2" or some other game texture. You have my usage suggestions, but you can use it however you want. "bb" is also added before each project name so you know you can give credit to the project if you want to use them.

Also in this "bb_osp_troops" you will notice that some items have variants named name_optimized_lenght, this is because the original items were done from reference images and their sizes were somehow shorthand for game balance, so I came up with another version that has a longer length (measured in metric) based on the measurements of the wings created from the metrics in openBRF.

In the "bb_osp_rar" file you will get module system 1011 tuples and 1011 item type tuples.

The shaders and all other settings for 1011 are already done so you just copy the files... you know the drill.

I'll link back to the wb project version until you can use theese, but I don't have the normal map. Feel free to create them if needed.

24.jul.2011。

Fixed some weapons from previous updates, added some new ones...

September 1, 2011.

renew. Fixed some UV maps, added 8 axes, 2 maces, and 7 spears. Also added some adaptations of the "Hunting Bow" and "Short Bow" I'm using so you can use it too as I taught you.

For some time now I've had this idea of ​​adding an "edge" to the metal plate of the Weapon 3. Since I discovered the "edge" axis and I took this texture (Weapon 3) and adapted it to my style, I passed on the Sentai texture. I felt silly creating less and less of the same texture and uploading it to my osp package, so I simply took that one. So now the warbanders' textures will change a bit, and those 1011-ers who don't want to use this texture won't have the problem of using their own w3 textures, or they can use the one I provided.

April 12, 2011.

renew. This update contains something old, the next thing new: 6 swords, 4 spears, 1 throwing spear, 10 axes, 1 mace, 3 throwing axes, 2 scythes, 4 pickaxes and more refactorings of some bows.

17.03.2012。

renew. Repackaged items... added: 2 guns, 8 swords, 1 axe, 1 pike and 1 falchion, also added missing lods that I didn't upload last time. With this weapon, I think I have more than enough for my Calardia personal mods, so I'll cut back on production.

Anyway, the thing that always bothered me was that I always felt like the Rhodoks were using some sort of second-hand helmets from Swadia (repaired during the war, but...)...so I made some kind of Rhodokian army reform .

Added 13 new Rhodok helmets - hope your Rhodoks will like it.

This helmet still has a lot of work to do, but before I change my mind, I'm giving them to you now :).

Also I'm having some issues deforming the mesh in the game and I don't know how to fix it so don't complain to me.

I was feeling very happy theese days starting from first december, so I decided to share some of my items that I use for my own gameplay. Some of them are realistic some are not, but I am sure someone will like it.

screenshot:

Credits:

Armagan for thi …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
OSP iggorbb 游戏物品
File size
1.7 MiB