Mini-Tail-Mod
Mini-Tail-Mod tail
Screenshots 2 screenshots
About this mod Machine translation
Mini-Tail-Mod tail
[size = 7] MiniTailMod [/ size]
Add tails to each character.
or:
Case study on moddability (extra bones in skeleton)
what is it:
MiniTailMod is a tiny, demonstrative toy mod that just adds a long, squirrel-like animated tail to each character (basically just a test).
So basically MiniTailMod is an exercise in experimenting with the potential of adding bones to bones. As far as I know, this is the first time a game engine has been pushed in that direction, and I must say it went well.
Install:
Play: Just unzip to the WarBand modules folder.
Browsing the content (using OpenBRF): [EDIT] If you are using the latest version of OpenBrf, you don't need to do anything special: just open the module BRF file inside "Resources" with OpenBRF (it will find and use the MiniTailMod specific reference files in the MiniTailMod root folder).
Using an older version of OpenBRF: Replace reference.brf (in the OpenBRF folder) with the one you find in the module root folder (backup)
That: This will make OpenBRF use the tail versions of [skeletons, skins and animations] as "reference" objects" in order to visualize other content such as animations, rigged meshes, etc...
Details and screenshots:
In TW thread
Hisotry:
ver 1.0: first version, it doesn't work (the tail is not animated) because of the error tail is not '
At the time, I imagined this was a limitation of the game engine!
ver 2.0: The first version that actually works (the tail is animated). Note that in this test, the tail animation is just a copied left arm animation, so the tail behaves differently than you might expect. But animation could be anything else.
ver 3.0: Added hitbox for tailbone: they work seamlessly too (good job, TW)
Version 4.0: Better tail animation!
[size=7]MiniTailMod[/size]
Adding a tail to every character.
Or:
a Case Study about moddability (Extra Bones in Skeletons)
What it is:
MiniTailMod is a tiny, demonstrative toy-mod which just adds a long squirrel-like animated tail to every character (basically just a test).
So basically MiniTailMod is an exercise, experimenting the potential to add bones to skeletons. To my knowledge, that's the first time the game engine is pushed in that direction, and I must say everything goes very smoothly.
Installation:
To play: just unzip into WarBand module folder.
To browse contents (with OpenBRF): [edit] if you use latest version of OpenBrf, you don't need to do anything particular: just open the module BRF files inside "resource" with OpenBRF (it will find and use the MiniTailMod-specific reference file in MiniTailMod root folder).
With older versions of OpenBRF: replace reference.brf (in OpenBRF folder) with the one you'll find in module root folder (backup):
that will make OpenBRF use the tailed version of [skeleton, skins, and animations] as "reference objects" in order to visualize other contents, like animations, rigged meshes, etc...
Details and screenshots:
In TW thread
Hisotry:
ver 1.0: first version, which didn't work (tails weren't animated), because by mistake the tail wasn't actually rigged (as [cmpxchg8b] spotted])
At the time, I imagined it was a limitation of the game engine!
ver 2.0: first version that actually works (tails are animated). Note that tail animations are just replicated left-arm animations, in this test, so tail doesn't behave like you would expect. But the animations could be anything else.
ver 3.0: added hitboxes to the tail bones: they work seamlessly too (good job, TW)
ver 4.0: much better tail animations!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.