indigo's multiplayer mappery
indigo's multiplayer mappery (now with six maps) multiplayer game with six maps
About this mod Machine translation
indigo's multiplayer mappery (now with six maps) multiplayer game with six maps
All maps are designed for battle mode, with spawn points enabled for deathmatch as well.
About update 6.1. While testing I discovered that somehow the entry point for Team 1 wasn't working across the three maps. I don't know if I accidentally uploaded an older version of the map or if I just forgot to rename the entry point. Either way, it's now fixed and Boulevard, Cradle, and Frontier should now work as expected.
Sandcastle is a desert town map with three roads between two teams and a small square in the middle.
Update 3.0: Several changes, mostly aesthetic.
Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/sandcastle.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/sandcastle-overview.jpg
Next is the avenue. A steep city with a central elevated highway between its winding streets.
Updated in 3.2: The map has been made smaller and refocused, making several streets more tactically believable on the path.
Updated in 6.1: Spawn points have been fixed.
Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/boulevard.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/boulevard-overview.jpg
The third map is Frontier. This is a more open map, set on farmland bounded by rivers and various forests. The cavalry and archers should have a good time, but if they can get into the infantry they'll have infantry cover.
3.1 Update: The hub area now contains several focus locations that should keep things interesting and even provide a balance between play styles. The outpost is already close to the main road.
Updated in 3.2: The map now contains half the number of trees as before.
Update 4.0: The hill below the outpost is more prominent.
Updated in 6.1: Spawn points have been fixed.
Screenshot (4.0): http://i1119.photobucket.com/albums/k624/indigocylinder/frontier.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/frontier-overview.jpg
Next is the cradle. This map contains a small town near a mountain lake. Through the streets, forests or along the coastline, both teams have multiple avenues of attack.
Updated in 6.1: Spawn points have been fixed.
Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/cradle.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/cradle-overview.jpg
Then there's Hillside. This is an open map containing a relatively gently sloping hillside with a curving path around it.
Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/hillside.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/hillside-overview.jpg
Finally, Dryport. It's a seaside town with access through the streets, and a ladder that leads to a central rooftop.
Updated in 6.01: Moved the ladder so no team can access the roof.
Screenshot: http://i1119.photobucket.com/albums/k624/indigocylinder/dryport.jpg
Overview: http://i1119.photobucket.com/albums/k624/indigocylinder/dryport-overview.jpg
Feel free to edit my maps or use them however you want. I don't even care if you don't give credit.
If you don't know how to load a custom map on your server, check out the guide included with the Otreum Map Pack download.
All maps are designed for battle-mode, with spawn points enabled for deathmatch also.
About update 6.1. While testing I discovered that somehow the entry points for team 1 weren't working on three of the maps. I don't know if I accidentally uploaded old versions of the maps or if I just forgot to rename the entry points. Either way, it's fixed now, and Boulevard, Cradle and Frontier should now work as intended.
Sandcastle is a desert town map with three paths between the two teams, and a small plaza in the middle.
Updated in 3.0: several changes, mostly aesthetic.
Screenshot:
Overview:
Next is Boulevard. A swadian city with a central elevated highway in between the winding streets.
Updated in 3.2: Th …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.