indigo's multiplayer mappery (now with six maps) 多人遊戲六張地圖
indigo's multiplayer mappery (now with six maps) 多人遊戲六張地圖
模組介紹 作者原文
indigo's multiplayer mappery (now with six maps) 多人遊戲六張地圖
所有地圖都是爲戰鬥模式設計的,也爲死亡競賽啓用了生成點。
關於更新6.1。在測試時我發現不知何故,團隊1的入口點沒有在三張地圖上工作。我不知道我是不是意外上傳了舊版本的地圖,或者我只是忘了重命名入口點。無論哪種方式,它現在都已修復,而Boulevard,Cradle和Frontier現在應按預期工作。
沙堡是一張沙漠城鎮地圖,兩隊之間有三條路,中間有一個小廣場。
3.0更新:幾個變化,主要是審美。
屏幕截圖:http://i1119.photobucket.com/albums/k624/indigocylinder/sandcastle.jpg
概述:http://i1119.photobucket.com/albums/k624/indigocylinder/sandcastle-overview.jpg
接下來是大道。一個陡峭的城市,在蜿蜒的街道之間有一條中央高架公路。
在3.2中更新:地圖已經變得更小,並重新聚焦,使得幾條街道在路徑上變得具有戰術可信性。
在6.1中更新: Spawn點已得到修復。
截圖:http://i1119.photobucket.com/albums/k624/indigocylinder/boulevard.jpg
概述:http://i1119.photobucket.com/albums/k624/indigocylinder/boulevard-overview.jpg
第三張地圖是Frontier。這是一張更加開放的地圖,位於以河流和各種森林爲界的農田上。騎兵和弓箭手應該度過一段美好的時光,但如果他們能夠進入步兵,就會有步兵的掩護。
3.1更新:中心區域現在包含幾個焦點位置,這些位置應該讓事情變得有趣,甚至可以在遊戲風格之間取得平衡。前哨基地已經靠近主要道路。
在3.2中更新:地圖現在包含的樹數量是以前的一半。
4.0更新:前哨下的小山丘更加突出。
在6.1中更新: Spawn點已得到修復。
截圖(4.0):http://i1119.photobucket.com/albums/k624/indigocylinder/frontier.jpg
概述:http://i1119.photobucket.com/albums/k624/indigocylinder/frontier-overview.jpg
接下來是搖籃。這張地圖包含一個靠近高山湖泊的小鎮。通過街道,森林或沿海岸線,兩支隊伍都有多種攻擊途徑。
在6.1中更新: Spawn點已得到修復。
截圖:http://i1119.photobucket.com/albums/k624/indigocylinder/cradle.jpg
概述:http://i1119.photobucket.com/albums/k624/indigocylinder/cradle-overview.jpg
然後是Hillside。這是一個開放的地圖,包含一個相對平緩的斜坡山坡,周圍有一條彎曲的路徑。
屏幕截圖:http://i1119.photobucket.com/albums/k624/indigocylinder/hillside.jpg
概述:http://i1119.photobucket.com/albums/k624/indigocylinder/hillside-overview.jpg
最後,Dryport。這是一個海濱小鎮,有通過街道的通道,以及通往中央屋頂的梯子。
在6.01更新:移動梯子,這樣任何團隊都無法進入屋頂。
屏幕截圖:http://i1119.photobucket.com/albums/k624/indigocylinder/dryport.jpg
概述:http://i1119.photobucket.com/albums/k624/indigocylinder/dryport-overview.jpg
隨意編輯我的地圖或者隨心所欲地使用它們。如果你不給予信任,我甚至不在乎。
如果您不知道如何在服務器上加載自定義地圖,請查看Otreum Map Pack下載附帶的指南。
All maps are designed for battle-mode, with spawn points enabled for deathmatch also.
About update 6.1. While testing I discovered that somehow the entry points for team 1 weren't working on three of the maps. I don't know if I accidentally uploaded old versions of the maps or if I just forgot to rename the entry points. Either way, it's fixed now, and Boulevard, Cradle and Frontier should now work as intended.
Sandcastle is a desert town map with three paths between the two teams, and a small plaza in the middle.
Updated in 3.0: several changes, mostly aesthetic.
Screenshot:
Overview:
Next is Boulevard. A swadian city with a central elevated highway in between the winding streets.
Updated in 3.2: The map has been made smaller, and refocused so that several of the side-streets become tactically plausible as pathways.
Updated in 6.1: Spawn points have been fixed.
Screenshot:
Overview:
The third map is Frontier. This is a more open map, set on farmland bordered by a river and various forests. Cavalry and archers should have a good time of it, but there is cover for infantry if they can get to it.
Updated in 3.1: The central field now contains several more focus locations that should keep things interesting and even up the balance between play-styles. The outpost has been moved closer to the main road.
Updated in 3.2: The map now contains about half as many trees as it did previously.
Updated in 4.0: The small hill under the outpost has been made more prominent.
Updated in 6.1: Spawn points have been fixed.
Screenshot (4.0):
Overview:
Next is Cradle. This map contains a small town next to a mountain lake. There are multiple paths of attack for both teams through the streets, via the forest or along the shoreline.
Updated in 6.1: Spawn points have been fixed.
Screenshot:
Overview:
Then there is Hillside. This is an open map containing a relatively gently sloped hill with a path curving around the side.
Screenshot:
Overview:
Finally, Dryport. This is a seaside town with pathways through the streets, as well as ladder access to the central rooftops.
Updated in 6.01: Moved a ladder so that no team has an advantage in getting to the rooftops.
Scr …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。