Improved and fixed L'aigle siege scene

by Docm30·v1.1·Updated 2019-01-19

(Fix) - Improved and fixed L'aigle siege scene.

Screenshots 2 screenshots

About this mod Machine translation

(Fix) - Improved and fixed L'aigle siege scene. Improved and fixed war

Hello,

Recently, I played a few siege battles, and it didn't take me long to discover some shortcomings, such as the lack of detailed AI grids where important, randomly placed spawn points, and some floating props. Judging the reason for the siege scenario encounter (actually, it is a siege scenario) based on the amount of work Docm put into the mod is understandable. So I decided to spend a few hours troubleshooting all the problems I could find and, of course, share the results with you all.

Fixes and improvements:

  • Vastly improved AI grids. The AI ​​is less likely to get stuck. Additionally, they can now visit more places. So you'll never see an agent get stuck during a spawn or attack again.
  • Added a small second line of defense near the defender spawn point. Previously, the AI ​​would just sit spawning without cover, waiting for attackers to come. Now, they have a barricade.
  • Improved visuals in and around town. Tall buildings outside the town were demolished and replaced with villages. Adjustments were made to the walls to better align them.
  • Fixed and adjusted most of the props that were either floating or just not aligned correctly with the terrain. Some were removed or replaced. The other props were sitting pointlessly, so I rearranged them.
  • Added various details outside the city, especially near the roadblocks.
  • Place invisible AI barriers in front of nails to prevent attackers from falling into them.
  • Adjusted waypoints.
  • Fill in one or two hollow areas just because they look bare.
  • Overall more defensible due to point generation adjustments and AI improvements. Activist is less likely to exit the initial position.
  • Moved the defender's reinforcement wave generation to the city gate and added barricades, which helps improve defense capabilities.
  • More stuff I probably don't remember.

Hello,

Recently, I've played a couple of siege battles and it wasn't long until I discovered some of the shortcomings, like the lack of detailed AI meshes is vital places, randomly placed spawn points and some floating props. Judging by the amount of work Docm invested in the mod, it's understandable why the siege scenes suffered (actually, it's one siege scene). Thus, I decided to spend a few hours and fix all the issues I could discover, and of course, share the results with you all.

Fixes and improvements:

  • Vastly improved the AI meshes. The AI is much less likely to get stuck. Also, they can now access more places. Therefore, you will never see again agents getting stuck at spawn or during the assault.
  • Added a small second line of defense close to the defender spawn point. Previously, the AI would just sit at spawn without cover, waiting for the attackers to come. Now, they have a barricade.
  • Improved visuals in and around the town. Removed the tall buildings placed outside the town, and replaced them with village ones. Made adjustments to the town walls, as to better align them.
  • Fixed and adjusted most of the props, which were either floating or just didn't align properly with the terrain. Some of the were removed or replaced. Other props were sitting pointlessly, so I rearranged them.
  • Added various details outside the town, especially around the barricades.
  • Placed invisible AI barriers in front of the spikes, as to prevent the attackers from getting stuck into them.
  • Adjusted the waypoints.
  • Filled one or two hollow areas just because they looked bare.
  • Overall more defendable, due to the spawn point adjustments and AI improvements. Defenders are less likely to move out of their initial position.
  • Moved the defender reiforcement wave spawn to the town gates, and added barricades, which greately help to improve the defense.
  • Some more stuff I might not remember.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
(Fix) - Improved and fixed L'aigle siege scene. 改进
File size
15.0 MiB