Formations and AI with Campaign AI
Formations and AI with Campaign AI -.Formation mode
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About this mod Machine translation
Formations and AI with Campaign AI -.Formation mode
Formation and AI MODS & Movement AIMod by Motomataru
Compiled to WB 1.153
September 16, 2012
This is a compilation of three minimods playable via motomataru.
1.Formation mode
- Extended mode used to replace the native battlefield AI
- Used for local battle AI
A series of tweaks and fixes to campaign AI mode return campaign-level campaigns and lord missions to earlier versions of Warband. Activity maps are more vivid.
The Formation mod is Mirathei's extensive reworking of the original simple interface. Within an order, infantry can be arranged by rank, by shield/weapon, by rank or by square. The cavalry can form a wedge and form arcs of staggered lines. The formation follows all battlefield orders, including battle panels. The native AI has the ability to make the same formation.
Formation AI replaces Native AI. It bases its decisions primarily on the size of the force rather than its composition. Each type of unit has different objectives. The goal is to make AI smarter and more proactive.
Install:
Copy the Native mod in the modules directory for Warband installation. Rename the copied directory to something funky. Copy the contents of this zip file to a new directory.
As far as I know, these modules are compatible with Native saves. To play a native save game, go to the save game directory and copy the Native subdirectory. Rename it to whatever you named your new mod directory.
Quick Play Guide:
View demo video
For the Hold and Follow commands, the default division positions around the player are: infantry to the left, cavalry to the right, and archers to the front. Additional infantry divisions moved further to the left, more cavalry moved further forward, and moved further forward. So, for example, if you want two ranged divisions, and want the one with the thrown weapons further forward, make sure the archers are in division 3 and the archers are in divisions 4-9.
Divisions of forces that are not formed for whatever reason will attempt to integrate with other divisions that "hold" positions. These partitions will remain with the same FACING as the player unless the player checks the autorotate option in the Formations Options Menu under the Camp menu.
玩家可以通过附加的F2菜单命令覆盖默认位置,以记住相对于玩家的分区位置。因此,如果您更喜欢前方的骑兵和后方的弓箭手,请在安静的战斗中重新安排这些划分,然后按F2-F7。 When memorizing and filling your new device, be sure to stand back and leave plenty of room, as changes in split size, positional rotation, and map borders can affect the accuracy of memory placement.
玩家部队在玩家周围的保持位置开始每场战斗,利用默认或记忆的位置和阵型。
对于玩家选择亲自前往“形成选项”菜单的任何分区,都会覆盖放置。
除了第一个(步兵)之外,没有关于分裂类型的假设。 The system types them as follows:
- 多数英雄:多数熟练,支持; 否则保镖
- 多数马:大多数有弓箭,骑兵弓箭手; 否则定期骑兵
- 多数范围:投掷武器,Skirmishers; 否则定期远程
- 以上都不是:大多数有杆状,Polearms; 另有常规步兵
You have to keep this typing scheme in mind when writing divisions; otherwise an extra infantry division might suddenly become some kind of ranged one. Also note that some mods automatically equip troops at the start of combat, thus changing their type.
英雄型师和更明显的攻击者组成了步兵式阵型。当他们用尽弹药时,突击队员将恢复打入步兵(并将“保持”的默认位置改为球员LEFT而不是FORWARD)。
Whenever a unit first forms a specific formation, troops may spread to facilitate formation (depending on mod design). They may also change their weapons to suit the new position in their formation. This model also provides the ability to swing a stabbing weapon in infantry formations, best used at close range.您可能希望尝试地层间距,以查看哪种方法最适合其多数武器。例如,带有玻璃的Rhodoks可以从一些额外的空间中获益。
弓箭手的“等级”命令使它们处于交错线。
除了楔子之外,骑兵不会形成任何阵型。
The charge (and the discharging of cavalry) will undo the formation. Players can advance multiple times to move the formation toward the enemy's average position. Or use the command panel or Hold-F1 to place them (or in the case of cavalry wedges, sweep them across enemies).
Speaking of which, the Hold-F1 command has been expanded: when a formation is completed against an enemy, the player split will attack it. Infantry formations will move into melee combat w …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.