Extended Native Mod
Extended Native Mod Ability to create separate parties guided by peers
Screenshots 2 screenshots
About this mod Machine translation
Extended Native Mod Ability to create separate parties bootstrapped by peers.............................It works with 1.153, but is not fully supported.............................................................................................-version1.76.1-................................................................
- Fixing bolts and arrows restored after retraction. fight now
The bolts and arrows used in were not restored after the failure. (Note: should we have the same after victory?) ..................................................- version1.76 -..................................................................-
There are charges for sea travel from port to port.
- Modify port icon.
- Arrows, bolts and weapons lost during battle are not restored in the inventory.
- The ability to detach companions to retreat to friendly centers after failure on the global map.
- Castle sessions with separate companion menu.
- New mercenary contract termination condition: ends if the faction does not participate in the war. (Not tested yet) ..................................................- version1.7b -................................................................
- Fix for hiring new employees via separate companions.
- Independent companions waiting in the tavern.
- Game strategy AI improvements.
The outcome of every AI battle on the map now depends on the terrain, quantity, and quality of equipped troops.
- "Escape" dialogue improved.
- Deserter dialogue improved. The likelihood of hiring deserters now depends on
Players have charisma, persuasion and some random luck.
- Summary budget reports now reflect current spending levels.
- The "Go to Market" menu includes talking to the Guild Master.
- More appropriate deserter map icons.
- Improved dialogue for solo companions. ................................................................- version1.7 -................................................................
- Some fixes to the NPC cavalry recruitment system.
- Player Party Reserve. Players can choose who does not participate in the battle.
- Hire recruits in the nearest village by independent companions.
- "Words of homage" to companions ("Captain", "Sir" and others)
Implement detached partner pattern instead of "
- New volunteer recruitment system. .................................................................- version1.6b -................................................................
- Some fixes to the Sea Raider landing system.
- Some fixes in port coordinates. ................................................................- version1.6 -................................................................
- Improved deserter dialogue.
- Improved prison guard dialogue.
- Completely separate sea raider landing AI to prevent possible errors.
-More sea raiders immediately defend as they attack their landings.
- Sargoth with port moved to Delta. The coordinates of some other settlements have changed.
- Other minor fixes. .................................................................- version1.56 -................................................................
Maritime import system. Spices and dyes are imported. Hence Shariz and Jelkala.
- Sea raider landing limit is 3.
- Fixed a bug where a prisoner did not appear in the prison if the city only had a bunch of prisoners. .................................................................- version1.53 -................................................................
- Port icon.
- New ship icon.
- Each faction uses some kind of ship for merchant transportation.
For example: if departing from Sarranid port, the caravan will use the kitchen.
- During the speech, the player's captives were without weapons and helmets. ................................................................- version1.5 -................................................................
- New NPC party morale system.
Based on reputation, each lord's party has morale boosted from the start. morale
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.