Extended Native Mod

by XCram·v1.76.1·Updated 2019-02-26

Extended Native Mod Ability to create separate parties guided by peers

Screenshots 2 screenshots

About this mod Machine translation

Extended Native Mod Ability to create separate parties bootstrapped by peers.............................It works with 1.153, but is not fully supported.............................................................................................-version1.76.1-................................................................

  • Fixing bolts and arrows restored after retraction. fight now

The bolts and arrows used in were not restored after the failure. (Note: should we have the same after victory?) ..................................................- version1.76 -..................................................................-

There are charges for sea travel from port to port.

  • Modify port icon.
  • Arrows, bolts and weapons lost during battle are not restored in the inventory.
  • The ability to detach companions to retreat to friendly centers after failure on the global map.
  • Castle sessions with separate companion menu.
  • New mercenary contract termination condition: ends if the faction does not participate in the war. (Not tested yet) ..................................................- version1.7b -................................................................
  • Fix for hiring new employees via separate companions.
  • Independent companions waiting in the tavern.
  • Game strategy AI improvements.

The outcome of every AI battle on the map now depends on the terrain, quantity, and quality of equipped troops.

  • "Escape" dialogue improved.
  • Deserter dialogue improved. The likelihood of hiring deserters now depends on

Players have charisma, persuasion and some random luck.

  • Summary budget reports now reflect current spending levels.
  • The "Go to Market" menu includes talking to the Guild Master.
  • More appropriate deserter map icons.
  • Improved dialogue for solo companions. ................................................................- version1.7 -................................................................
  • Some fixes to the NPC cavalry recruitment system.
  • Player Party Reserve. Players can choose who does not participate in the battle.
  • Hire recruits in the nearest village by independent companions.
  • "Words of homage" to companions ("Captain", "Sir" and others)

Implement detached partner pattern instead of "

  • New volunteer recruitment system. .................................................................- version1.6b -................................................................
  • Some fixes to the Sea Raider landing system.
  • Some fixes in port coordinates. ................................................................- version1.6 -................................................................
  • Improved deserter dialogue.
  • Improved prison guard dialogue.
  • Completely separate sea raider landing AI to prevent possible errors.

-More sea raiders immediately defend as they attack their landings.

  • Sargoth with port moved to Delta. The coordinates of some other settlements have changed.
  • Other minor fixes. .................................................................- version1.56 -................................................................

Maritime import system. Spices and dyes are imported. Hence Shariz and Jelkala.

  • Sea raider landing limit is 3.
  • Fixed a bug where a prisoner did not appear in the prison if the city only had a bunch of prisoners. .................................................................- version1.53 -................................................................
  • Port icon.
  • New ship icon.
  • Each faction uses some kind of ship for merchant transportation.

For example: if departing from Sarranid port, the caravan will use the kitchen.

  • During the speech, the player's captives were without weapons and helmets. ................................................................- version1.5 -................................................................
  • New NPC party morale system.

Based on reputation, each lord's party has morale boosted from the start. morale

Va …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Extended Native Mod 创建由同伴引导的单独方的能
File size
980.0 KiB