Mod Mogul
A library that allows mod making to mostly be one line calls
About this mod Author’s original text
Mod Mogul is an attempt to create helper functions, handlers, dispatchers, etc. which allow mod makers to focus more on making their mod and less on decrypting the game's wandering code pathways
Current Features:
One line Item Registration with Shop, Inventory, and base placeable/buildable prefab
Overload on Item Registration to include Icon path
One line custom glb/glTF model import with material and texture support
One line Register boolean mod settings (Will add floats soon tm). The settings will appear in a new Mods tab in the Main Menu settings with your mod name delimiting the area. Will be adding the ability to register in game settings as well (Defined as MainMenu or Both because some settings only make sense to modify outside of a save game [ie: Procedural Generation settings])
Documentation:
Future plans:
Maybe AssetBundles but I hate them deeply. (It drastically limits the number of people that will mod a game if they have to install Unity. It's just statistics. They're also more involved to update when the very in dev game changes.)
Any other helper functions/things we can come up with
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.