EnemyDropLoot

v1.0.10·Updated 2026-10-11

Makes dungeon enemies drop loot that matches the current map's spawn pool.

About this mod Author’s original text

MIMESIS - EnemyDropLoot

🛟 Need help or found a bug? Get support at support.doodesch.de/enemydroploot.

Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.

Features

  • Rolls for loot whenever an enemy dies in an active dungeon room and spawns the reward at the corpse.
  • Builds its loot pool from the live dungeon's own spawn data, so drops only ever contain items that could naturally appear on that level.
  • Picks each drop through the source's own weighted roll, with a fallback so a kill rarely comes up empty.
  • Spawns loot with the game's own helpers: scatters within a 2 m radius and snaps to the navmesh, for reliable, valid positions.
  • Only activates inside real dungeon rooms; shop, tram and arena scenes are never touched.
  • Configurable drop chance and number of rolls per kill via MelonPreferences.

Requirements

| Component | Version |

|-----------|---------|

| MIMESIS | 0.3.0 (current Steam build) |

| MelonLoader | 0.7.3+ |

| MimicAPI | Required - NeoMimicry/MimicAPI |

EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.

Installation

  • Recommended: install via a mod manager (r2modman / Gale). It pulls in MelonLoader and MimicAPI for you.
  • Manual:
  • Make sure MelonLoader 0.7.3+ is installed in your game folder.
  • Download EnemyDropLoot.dll from the Releases page.
  • Copy EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods.
  • Launch the game once so the config section is generated.

Configuration

Stored in UserData/MelonPreferences.cfg under the EnemyDropLoot category.

| Option | Description | Default | Values/Range |

|--------|-------------|---------|--------------|

| Enabled | Master toggle for the mod. | true | true / false |

| DropChance | Chance per roll that a slain enemy drops loot. Clamped to 0-1. | 0.1 | 0.0 - 1.0 |

| MaxDropsPerKill | Maximum number of loot rolls performed per enemy. Clamped to 0-100; at least 1 roll is performed. | 1 | 0 - 100 |

Raise DropChance toward 1.0 for more frequent drops, and raise MaxDropsPerKill for the chance of multiple drops per enemy.

Usage

No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).

AI disclosure

The mod icon is AI-generated. Code and configuration are hand-written.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderNeoMimicry-MimicAPI

File & checksum

Filename
EnemyDropLoot-1.0.10.zip
File size
100.1 KiB