EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.
模組介紹 作者原文
MIMESIS - EnemyDropLoot
🛟 Need help or found a bug? Get support at support.doodesch.de/enemydroploot.
Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.
Features
- Rolls for loot whenever an enemy dies in an active dungeon room and spawns the reward at the corpse.
- Builds its loot pool from the live dungeon's own spawn data, so drops only ever contain items that could naturally appear on that level.
- Picks each drop through the source's own weighted roll, with a fallback so a kill rarely comes up empty.
- Spawns loot with the game's own helpers: scatters within a 2 m radius and snaps to the navmesh, for reliable, valid positions.
- Only activates inside real dungeon rooms; shop, tram and arena scenes are never touched.
- Configurable drop chance and number of rolls per kill via MelonPreferences.
Requirements
| Component | Version |
|-----------|---------|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.
Installation
- Recommended: install via a mod manager (r2modman / Gale). It pulls in MelonLoader and MimicAPI for you.
- Manual:
- Make sure MelonLoader 0.7.3+ is installed in your game folder.
- Download EnemyDropLoot.dll from the Releases page.
- Copy EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods.
- Launch the game once so the config section is generated.
Configuration
Stored in UserData/MelonPreferences.cfg under the EnemyDropLoot category.
| Option | Description | Default | Values/Range |
|--------|-------------|---------|--------------|
| Enabled | Master toggle for the mod. | true | true / false |
| DropChance | Chance per roll that a slain enemy drops loot. Clamped to 0-1. | 0.1 | 0.0 - 1.0 |
| MaxDropsPerKill | Maximum number of loot rolls performed per enemy. Clamped to 0-100; at least 1 roll is performed. | 1 | 0 - 100 |
Raise DropChance toward 1.0 for more frequent drops, and raise MaxDropsPerKill for the chance of multiple drops per enemy.
Usage
No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).
AI disclosure
The mod icon is AI-generated. Code and configuration are hand-written.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: