Modify Assets - Easily rename weapons
This will take any weapon 001 file and create the remaining weapons with the same structure.
Screenshots 1 screenshots
About this mod Machine translation
Content introduction:
This will take any weapon 001 file and create the remaining weapons with the same structure.
How to use:
1.Go to github and select any weapon as 001, so for GS it is Kushala, for LS it is Workshop etc. 2. Create a new folder for the textures and let mrl3 point to the new folder. Take a look at the construction of any of my recent weapon models. I do have a folder next to swo001 which is "scythe". This allows you to simply rename mod3 and mrl3 files without having to hex edit individual things. I don't know why people don't do this.
- Create complete folder structure for 001 weapon, so for Kushala GS it is Kushala\nativePC\wp\two\two001\mod\[mod3 and mrl3]
You can tell what the folder name must be by opening the bat file with notepad, or by looking at my mods.
- Place the Kushala folder next to the weapon's bat file and run it. It will create folders for all other model types.
- Upload individually so people can actually choose what they want. I will also include my dummy with badges and parts.
NOTE: This only applies to bows, charge knives, greatswords, lances, hammers, barebows, and longswords. That's because that's what I did recently and didn't finish the rest.
Game: Monster Hunter: World
Author: Ezekial
Original post address:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.