BlenderhowModelImporter

by CrazyT·v1.3·Updated 2018-12-17

Screenshots 7 screenshots

About this mod Machine translation

Enable blender to open and view *.mod3 files.

So you need a pre-blender (can be downloaded for free on steam)

You can also import *.tex files

Allows slight modification of existing models:

*The model must be imported first (use "Embed Raw Data".)

  • The fixed-point number must remain unchanged (adding or deleting vertices is not supported)

It is also important to set the correct path (Properties on the left panel of the Open dialog of the Import window)

Maybe not all *.mod3 files are supported, but most will work.

You can use MHVuze's unpacking tool to obtain these *.mod3 files.

How to use:

-Create a new folder in Blender\2.79\scripts\addons as "BlenderMhwModelImporter"

-Then antidote the folder in the compressed package to the "BlenderMhwModelImporter" folder

-Open Blender, select File-User Settings

-Select "Plug-ins", search for "MHW" in it, and then check to activate

Finally save user settings

Here you can import and export .mod3 files in Import and Export.

Link to source code:

The following is code borrowed from others:

  • Scarlet: - Although this tool needs modification, mine is:

Basic informations

Import and view *.mod3 files inside blender.

Also imports *.tex files (but not mapped to mesh... yet)

Allows you to slightly modify an existing model:

*model must be imported first (with "Reference/Embed original data.")

It is also important to setup the right paths (properties on the left panel on the open-dialog of import-window)

Maybe not all *.mod3 files are supported, but most files should work.

You can get those *.mod3 files by using the WorldChunkTool by MHVuze.

The option "Import textures." just adds the texture-files of the *.mod3 file to the image-window.

Its the best to use the original chunk-folder because it also looks for a *.mrl3 file.

Quick install instructions:

This currently does not work on version 0.8, use start.bat instead!

Extract the files and folders of the archive into a new folder and copy that folder to:

c:\Users\YOUR_USERNAME\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\

(replace YOUR_USERNAME with your login name and 2.79 with your blender version)

(Hint: type %APPDATA% in your explorer-window to get to your "Roaming"-directory)

Make shure that "Import-Export: MHW Model Importer" in the user-preferences window under the section "add-ons" is checked.

Current limitations:

  • Don't rename the objects, their name get used internally (you probably could use groups instead to give them names)
  • Exported objects need to be imported first
  • Objectfiles normaly contain multiple LOD-Meshes(LOD=level of detail), the default option is to only import the best level-of-detail object

This can result in the exported object not showing changes ingame.

(some informations about forcing LOD can be found here:  - thx to UberGrainy)

  • You can't change textures with that tool
  • Previewing textures on objects is not possible
  • Some files (like SKY_Model_01.mod3 can't be opened)
  • animations, armatures etc. or any other fancy things are not fully implemented (yet)

Questions and answers:

Can i import and export multiple *.mod3

For viewing you can import as many files as you want.

For exporting you can only import exactly 1 file.

Else you only export the last imported file or mess things completely up if the mesh names are the same.

If you import.obj files they won't be exported unless they have the same name as an existing mesh that was imported from a *.mod3 file.

That way you should be able to replace an existing mesh by removing the original and just give the obj-mesh the same name.

Or you could copy the vertices of that obj-mesh into an existing mod3-mesh.

I'm getting the error "Exception: Install path d:\tmp\test not found!"

There are 2 textboxes on the left side import window.

These paths there must be adjusted before the first use!

Is itsafe to overwrite the original files?

NO, allways keep your orignal files unless you want to restore them with the world chunk tool …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
BlenderhowModelImporter[.mod3文件查看插件]
File size
189.0 KiB