BlenderhowModelImporter[.mod3文件查看插件]
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模組介紹 作者原文
使blender可以打開查看*.mod3文件。
所以需要前置blender(可以在steam免費下載)
還可以導入*.tex文件
允許稍微修改現有模型:
*必須先導入模型(使用“嵌入原始數據”。)
- 定點數 必須保持不變(不支持添加或刪除頂點)
設置正確的路徑(導入窗口的打開對話框左側面板上的屬性)也很重要
也許並非所有*.mod3文件都受支持,但大多數文件都可以使用。
您可以使用MHVuze的拆包工具l獲取這些*.mod3文件。
使用方法:
-在 Blender\2.79\scripts\addons 裏面新建一個文件夾爲“BlenderMhwModelImporter”
-然後將壓縮包裏面的文件夾解藥到“BlenderMhwModelImporter”文件夾中
-打開Blender,選擇 文件-用戶設置
-選擇“插件”,在裏面搜索“MHW”,然後勾選激活
最後保存用戶設置
在導入導出這裏就可以導入導出.mod3文件了
鏈接到源代碼:
下面這些是借用其他人的代碼:
- Scarlet: - 雖然這個工具需要修改,我的是:
Basic informations
Import and view *.mod3 files inside blender.
Also imports *.tex files (but not mapped to mesh... yet)
Allows you to slightly modify an existing model:
*model must be imported first (with "Reference/Embed original data.")
It is also important to setup the right paths (properties on the left panel on the open-dialog of import-window)
Maybe not all *.mod3 files are supported, but most files should work.
You can get those *.mod3 files by using the WorldChunkTool by MHVuze.
The option "Import textures." just adds the texture-files of the *.mod3 file to the image-window.
Its the best to use the original chunk-folder because it also looks for a *.mrl3 file.
Quick install instructions:
This currently does not work on version 0.8, use start.bat instead!
Extract the files and folders of the archive into a new folder and copy that folder to:
c:\Users\YOUR_USERNAME\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\
(replace YOUR_USERNAME with your login name and 2.79 with your blender version)
(Hint: type %APPDATA% in your explorer-window to get to your "Roaming"-directory)
Make shure that "Import-Export: MHW Model Importer" in the user-preferences window under the section "add-ons" is checked.
Current limitations:
- Don't rename the objects, their name get used internally (you probably could use groups instead to give them names)
- Exported objects need to be imported first
- Objectfiles normaly contain multiple LOD-Meshes(LOD=level of detail), the default option is to only import the best level-of-detail object
This can result in the exported object not showing changes ingame.
(some informations about forcing LOD can be found here: - thx to UberGrainy)
- You can't change textures with that tool
- Previewing textures on objects is not possible
- Some files (like SKY_Model_01.mod3 can't be opened)
- animations, armatures etc. or any other fancy things are not fully implemented (yet)
Questions and answers:
Can i import and export multiple *.mod3
For viewing you can import as many files as you want.
For exporting you can only import exactly 1 file.
Else you only export the last imported file or mess things completely up if the mesh names are the same.
If you import.obj files they won't be exported unless they have the same name as an existing mesh that was imported from a *.mod3 file.
That way you should be able to replace an existing mesh by removing the original and just give the obj-mesh the same name.
Or you could copy the vertices of that obj-mesh into an existing mod3-mesh.
I'm getting the error "Exception: Install path d:\tmp\test not found!"
There are 2 textboxes on the left side import window.
These paths there must be adjusted before the first use!
Is itsafe to overwrite the original files?
NO, allways keep your orignal files unless you want to restore them with the world chunk tool incase of problems.
I see white texture,why?
Check if there is a *.mrl3 file in the same folder as your *.mod3 folder.
Check if you chunk-path is correct (left side of import window).
I see the wrong texture,why?
Known bug or missing feature, you can get around that by editing the object(TAB-Key),select all vertices(A-Key) and switch to the right texture in the UV-Window.
The UV-map itself can also be edited (just moving vertices, no new vertices...).
I changed the model but do not see any changes ingame, why?
See above info about "Objectfiles normaly contain multiple LOD-Meshes"
I opened a map-file but for …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。