CustomCharacterCreator
A mod that allows you to load in custom characters
About this mod Author’s original text
Custom Character Loader Mod
- NEW: Bone physics support. Wavy hair, clothes, or other bouncy objects can now be simulated as part of your character.
- IF YOU WANT TO CREATE A CUSTOM CHARACTER, USE THE TOOLS FOUND HERE:
- Custom Characters show up in the Character select menu and in the Unlock menu along with their custom weapons.
- You can add custom skins for existing or modded characters, so no need to create custom weapons if you just want a new model.
- These models have their own armature, so you can easily set custom animations for them too!
- The custom weapons can also be found by other non-custom characters, or disabled.
- Custom skins can use Megabonk shaders (with no errors!) or use any type of alternative shader, such as Standard.
- Supports adding physics bones to your characters/skins
Mod Purpose
- This goal of this mod is to create a simple and flexible framework for adding custom characters.
- It has expanded to include custom skins and custom weapons
Future Work / Current Issues
- Swapping to custom skins still breaks normal skins of the same character from displaying properly in character select.
- Material effects still only work on the first material index.
- Find a way to remove or silence all the error messages form MAterial properties not existing.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_IL2CPP