BeeBlocker
Replaces Bees with Slimes.
About this mod Author’s original text
BeeBlocker (MEGABONK)
Quick summary: A BepInEx mod that prevents bees from spawning by intercepting EnemyManager.SpawnEnemy.
If the incoming spawn looks like a Bee, the mod replaces it with a Slime (preferred) or blocks the spawn if no non-bee fallback is known yet.
Install
- Copy BeeBlocker.dll to BepInEx/plugins.
- Launch the game.
How it works (short + dirty)
- Harmony prefix runs on both EnemyManager.SpawnEnemy overloads.
- Uses reflection to detect “Bee” via enum-like fields, name/label strings, or the Unity asset name.
- Caches the first non-bee seen and a preferred "Slime" entry if present.
- On bee spawn:
- If Slime cached → swap to Slime.
- Else if any non-bee cached → swap to that.
- Else (first ever spawn and it’s a bee) → block spawn to keep bees out.
- Logs replacements/blocks to help with debugging.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_IL2CPP