BeeBlocker

v1.0.0·Updated 2025-10-11

Replaces Bees with Slimes.

About this mod Author’s original text

BeeBlocker (MEGABONK)

Quick summary: A BepInEx mod that prevents bees from spawning by intercepting EnemyManager.SpawnEnemy.

If the incoming spawn looks like a Bee, the mod replaces it with a Slime (preferred) or blocks the spawn if no non-bee fallback is known yet.

Install

  • Copy BeeBlocker.dll to BepInEx/plugins.
  • Launch the game.

How it works (short + dirty)

  • Harmony prefix runs on both EnemyManager.SpawnEnemy overloads.
  • Uses reflection to detect “Bee” via enum-like fields, name/label strings, or the Unity asset name.
  • Caches the first non-bee seen and a preferred "Slime" entry if present.
  • On bee spawn:
  • If Slime cached → swap to Slime.
  • Else if any non-bee cached → swap to that.
  • Else (first ever spawn and it’s a bee) → block spawn to keep bees out.
  • Logs replacements/blocks to help with debugging.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
BeeBlocker-1.0.0.zip
File size
75.3 KiB