Xenoblade3DModels
SPOILERS! This pack contains Dunban, Alvis, Fiora, Sharla, Egil, Zanza, Pyra, Mythra, Pneuma, Malos, Akhos, Patroka, Mikhail, Jin, Amalthus, Haze, Addam, Brighid, Aegaeon, Noah, Lanz, Mio, Dirk, Nia,
About this mod Author’s original text
Xenoblade3DModels v4.0.0
SPOILERS! This pack contains: Dunban (DE), Alvis (DE), Fiora (DE), Sharla (DE), Egil (DE), Zanza (DE), Pyra (Massive Melee) Mythra (Massive Melee), Pneuma, Malos, Akhos, Patroka, Mikhail, Jin (unmasked), Amalthus, Haze, Addam, Brighid, Aegaeon, Noah (Offseer outfit), Lanz (Military outfit), Mio (Throwback outfit), Dirk (unmasked), Nia (Hero outfit), Ethel, Matthew, Glimmer, Nikol, Adult Shulk (with metal arm), Adult Rex (scarred), Consul N (unmasked), Consul M (unmasked), and Moebius Z.
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
- v0.1.0
- Release
- v1.0.0
- Added Pneuma, Noah, Consul M, and Moebius Z
- Added physics for those with short hair, except Malos
- Added cloth physics for Alvis
- Added earring physics for Mythra and Dirk
- Added fur coat physics for Dirk
- Slightly adjusted Nia and Mio's ear physics
- For XC2 and XC3 characters only, made the bottom of their irises glow similar to their appearance in game
- Removed post process, they should no longer look shiny (outdated)
- v2.0.0
- Added Fiora
- v3.0.0
- Added Sharla, Pyra, and Ethel
- Adjusted hair physics for those with long hair (Shulk, N, M, Glimmer, Mythra, Pneuma, and Z)
- Adjusted cloak physics for Shulk
- Adjusted coat physics for Z
- Adjusted mantle physics for Mythra
- Adjusted fur collar and cape physics for Dirk
- Removed coat physics for Lanz and Rex (as I was unable to fix their "snappy physics". They look better without the snappy physics IMHO)
- Adjusted Nikol's height to be more accurate
- Adjusted the glow of the eyes for Shulk, Rex, Dirk, Lanz, Malos, Mythra, Matthew, and Pneuma
- Added more glowing parts of outfits for Noah, Lanz, Mio, Nia, Nikol, and Shulk (they are not perfect, but I did my best with making them somewhat accurate to how they are in game)
- Fixed Alvis' hair material
- v4.0.0
- Adjusted the rigging for some of the characters
- Added Egil, Zanza, Addam, Aegaeon, Brighid, Haze, Amalthus, Jin, Akhos, Patroka, and Mikhail
Credits
Link for Dunban's model:
keesoudwater34, Ferox, Pencil, Swiftness, Wulf- Ripping this model
sl_: SFM port
Dunban model, original creation, and character rights belongs to Monolith Soft.
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Link for Alvis' model:
keesoudwater34, Ferox, Pencil, Swiftness, Wulf- Ripping this model
sl_: SFM port
Alvis model, original creation, and character rights belongs to Monolith Soft.
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Link for Fiora's model:
keesoudwater34, Ferox, Pencil, Swiftness, Wulf- Ripping this model
sl_: SFM port
Fiora model, original creation, and character rights belongs to Monolith Soft.
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Link for Sharla's model:
keesoudwater34, Ferox, Pencil, Swiftness, and Wulf- Ripping this model
sl_: SFM port
Sharla model, original creation, and character rights belongs to Monolith Soft.
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Link for Mythra, Malos, Addam, Brighid, Aegaeon, Haze, and Jin's models:
sl: SFM port and ripping those models.
Brighid texture edit by me.
Their models, original creation, and character rights belongs to Monolith Soft.
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Link for Noah, Lanz, Mio, and Ethel's models:
sl_: SFM port and ripping those models.
Noah, Lanz, Mio, and Ethel models, original creation, and character rights belongs to Monolith Soft.
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Link for Dirk's model:
Chachihu: SFM port
Dirk model, original creation, and character rights belongs to Monolith Soft.
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Link for Nia's model:
Cybertron251[www.deviantart.com]- Rip
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: