Xenoblade3DModels
SPOILERS! This pack contains Dunban, Alvis, Fiora, Sharla, Egil, Zanza, Pyra, Mythra, Pneuma, Malos, Akhos, Patroka, Mikhail, Jin, Amalthus, Haze, Addam, Brighid, Aegaeon, Noah, Lanz, Mio, Dirk, Nia,
模組介紹 作者原文
Xenoblade3DModels v4.0.0
SPOILERS! This pack contains: Dunban (DE), Alvis (DE), Fiora (DE), Sharla (DE), Egil (DE), Zanza (DE), Pyra (Massive Melee) Mythra (Massive Melee), Pneuma, Malos, Akhos, Patroka, Mikhail, Jin (unmasked), Amalthus, Haze, Addam, Brighid, Aegaeon, Noah (Offseer outfit), Lanz (Military outfit), Mio (Throwback outfit), Dirk (unmasked), Nia (Hero outfit), Ethel, Matthew, Glimmer, Nikol, Adult Shulk (with metal arm), Adult Rex (scarred), Consul N (unmasked), Consul M (unmasked), and Moebius Z.
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
- v0.1.0
- Release
- v1.0.0
- Added Pneuma, Noah, Consul M, and Moebius Z
- Added physics for those with short hair, except Malos
- Added cloth physics for Alvis
- Added earring physics for Mythra and Dirk
- Added fur coat physics for Dirk
- Slightly adjusted Nia and Mio's ear physics
- For XC2 and XC3 characters only, made the bottom of their irises glow similar to their appearance in game
- Removed post process, they should no longer look shiny (outdated)
- v2.0.0
- Added Fiora
- v3.0.0
- Added Sharla, Pyra, and Ethel
- Adjusted hair physics for those with long hair (Shulk, N, M, Glimmer, Mythra, Pneuma, and Z)
- Adjusted cloak physics for Shulk
- Adjusted coat physics for Z
- Adjusted mantle physics for Mythra
- Adjusted fur collar and cape physics for Dirk
- Removed coat physics for Lanz and Rex (as I was unable to fix their "snappy physics". They look better without the snappy physics IMHO)
- Adjusted Nikol's height to be more accurate
- Adjusted the glow of the eyes for Shulk, Rex, Dirk, Lanz, Malos, Mythra, Matthew, and Pneuma
- Added more glowing parts of outfits for Noah, Lanz, Mio, Nia, Nikol, and Shulk (they are not perfect, but I did my best with making them somewhat accurate to how they are in game)
- Fixed Alvis' hair material
- v4.0.0
- Adjusted the rigging for some of the characters
- Added Egil, Zanza, Addam, Aegaeon, Brighid, Haze, Amalthus, Jin, Akhos, Patroka, and Mikhail
Credits
Link for Dunban's model:
keesoudwater34, Ferox, Pencil, Swiftness, Wulf- Ripping this model
sl_: SFM port
Dunban model, original creation, and character rights belongs to Monolith Soft.
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Link for Alvis' model:
keesoudwater34, Ferox, Pencil, Swiftness, Wulf- Ripping this model
sl_: SFM port
Alvis model, original creation, and character rights belongs to Monolith Soft.
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Link for Fiora's model:
keesoudwater34, Ferox, Pencil, Swiftness, Wulf- Ripping this model
sl_: SFM port
Fiora model, original creation, and character rights belongs to Monolith Soft.
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Link for Sharla's model:
keesoudwater34, Ferox, Pencil, Swiftness, and Wulf- Ripping this model
sl_: SFM port
Sharla model, original creation, and character rights belongs to Monolith Soft.
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Link for Mythra, Malos, Addam, Brighid, Aegaeon, Haze, and Jin's models:
sl: SFM port and ripping those models.
Brighid texture edit by me.
Their models, original creation, and character rights belongs to Monolith Soft.
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Link for Noah, Lanz, Mio, and Ethel's models:
sl_: SFM port and ripping those models.
Noah, Lanz, Mio, and Ethel models, original creation, and character rights belongs to Monolith Soft.
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Link for Dirk's model:
Chachihu: SFM port
Dirk model, original creation, and character rights belongs to Monolith Soft.
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Link for Nia's model:
Cybertron251[www.deviantart.com]- Rip
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: