WeeWeeProximityMinimap
A circular rotating proximity minimap with teammate tracking, nearby item and monster markers, and exit guidance.
About this mod Author’s original text
WeeWee Proximity Minimap
A circular HUD minimap designed to improve navigation without revealing the entire moon.
Features
- Circular minimap in the top-right corner
- Rotates with the local player by default
- Tracks other living players
- Shows items and monsters only within 5 metres by default
- Points toward the main entrance while inside the facility
- Points toward the ship while outside
- Uses an independent map camera and does not change the ship monitor's selected target
- Every feature can be adjusted through the BepInEx config
Controls
- F2: Toggle the minimap
The toggle key is configurable.
Configuration
Launch the game once to generate:
BepInEx/config/LilWeeWee.LethalCompany.ProximityMinimap.cfg
Available settings include:
- Enable or disable the minimap
- Toggle map rotation
- Toggle player, item, monster, and exit markers separately
- Change the nearby marker range
- Change map size, zoom, and top-right offsets
- Change the player-position arrow and exit-arrow sizes separately
- Change the toggle key
Multiplayer and lobby compatibility
The mod uses LobbyCompatibility and registers as CompatibilityLevel.Everyone with strict patch-version matching. The host and every joining player must have the same minimap version installed. Display settings remain local to each player.
Credits
Based on MIniMap by Diman3012/SHLUHA and invertigo260, itself inspired by LethalCompanyMinimap by tyzeron. The original minimap artwork is reused under the project's GNU AGPL v3 license.
License
GNU Affero General Public License v3.0. Modified source is included with the package.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: