V0idSounds
Situational event soundtracks with physical ship speaker acoustics (moon landings, Company visits, fast monster departures, squad wipes, midnight timeouts) & iconic voice notifications.
About this mod Author’s original text
V0idSounds (Lethal Company Mod)
An iconic atmospheric, situational soundtrack and audio mod for Lethal Company by V0id.
Features situational music and classic voice notifications for player joins/leaves, moon landings, emergency departures, squad wipes, and midnight timeouts — with optional 3D physical ship speaker audio routing!
Features
- Physical Ship Speaker Audio:
- Situational music (landings, departures, midnight evacuation, squad wipes) physically emanates from the overhead ship speaker inside the ship cabin with realistic 3D acoustic roll-off.
- Configurable spatial blend and distance settings in the config.
- Situational Event Music:
- arrive_normal*: Plays when the ship lands on a normal moon.
- arrive_chill*: Plays when the ship lands on the Company moon (71-Gordion).
- leave_fast*: Plays when departing from a moon while monsters are nearby.
- leave_chill*: Plays when departing from the Company building.
- leave_sad*: Plays when all players have died and the ship initiates automatic departure.
- toolate*: Plays when time runs out (midnight) and the ship departs on its own.
- Voice Alerts:
- user_joined*: Iconic "User joined your channel" notification when someone connects (or when you join someone else).
- user_left*: Iconic "User disconnected from your channel" notification when someone disconnects.
- Multi-Track Audio Pools (Wildcards):
- Add multiple tracks for any event (e.g., arrive_normal.mp3, arrive_normal2.mp3, etc.). The mod deterministically syncs random track selection across all players.
- Event Scenery Cut-Off Toggle:
- CutOffOnEventChange = true (default): Soundtracks stop/fade out cleanly when the event or scenery finishes (e.g. ship finishes landing/doors open, ship lifts off into orbit, or round ends).
- CutOffOnEventChange = false: For the music enjoyers! Soundtracks will continue to play to completion even after scenery transitions.
- Client-Side Only & Universal:
- Works on both modded and vanilla servers. Only players with the mod installed hear the audio.
- Granular Volume Sliders:
- Master volume control + dedicated volume sliders for every event and sound effect.
- Extensible & Customizable:
- Drop your own.mp3,.wav, or.ogg files into the Audio/ folder to add custom soundtracks.
Sound Origins & Credits
Click to expand Sound Origins (Spoilers)
- user_joined / user_left: Original voice notification sounds.
- toolate: Sift Heads World - Act 5 End Credits.
- All other event soundtracks (arrive_normal, arrive_chill, leave_sad, leave_fast, leave_chill): Detective Conan / Case Closed Original Soundtrack.
Configuration
On launch, BepInEx will generate BepInEx/config/com.v0id.v0idsounds.cfg:
[General]
Whether to play 'User joined your channel' when someone joins your multiplayer game.
Setting type: Boolean
Default value: true
EnableJoinSound = true
Whether to play 'User left your channel' when someone leaves your multiplayer game.
Setting type: Boolean
Default value: true
EnableLeaveSound = true
Whether to play 'User joined your channel' when you join someone else's multiplayer game.
Setting type: Boolean
Default value: true
PlayForSelfJoin = true
[Events]
Whether to play 'arrive_normal*' soundtrack when ship lands on a normal moon.
Setting type: Boolean
Default value: true
EnableArriveNormal = true
Whether to play 'arrive_chill*' soundtrack when ship lands on the Company moon.
Setting type: Boolean
Default value: true
EnableArriveChill = true
Whether to play 'leave_sad*' soundtrack when all players have died and the ship departs on its own.
Setting type: Boolean
Default value: true
EnableLeaveSad = true
Whether to play 'leave_fast*' soundtrack when the ship departs and monsters are nearby.
Setting type: Boolean
Default value: true
EnableLeaveFast = true
Whether to play 'leave_chill*' soundtrack when the ship departs from the Company moon.
Setting type: Boolean
Default value: true
EnableLeaveChill = true
Whether to play 'toolate*' soundtrack when time runs out (midnight) an
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: