V0idSounds

版本 v1.0.3·更新於 2026-09-17

Situational event soundtracks with physical ship speaker acoustics (moon landings, Company visits, fast monster departures, squad wipes, midnight timeouts) & iconic voice notifications.

模組介紹 作者原文

V0idSounds (Lethal Company Mod)

An iconic atmospheric, situational soundtrack and audio mod for Lethal Company by V0id.

Features situational music and classic voice notifications for player joins/leaves, moon landings, emergency departures, squad wipes, and midnight timeouts — with optional 3D physical ship speaker audio routing!

Features

  • Physical Ship Speaker Audio:
  • Situational music (landings, departures, midnight evacuation, squad wipes) physically emanates from the overhead ship speaker inside the ship cabin with realistic 3D acoustic roll-off.
  • Configurable spatial blend and distance settings in the config.
  • Situational Event Music:
  • arrive_normal*: Plays when the ship lands on a normal moon.
  • arrive_chill*: Plays when the ship lands on the Company moon (71-Gordion).
  • leave_fast*: Plays when departing from a moon while monsters are nearby.
  • leave_chill*: Plays when departing from the Company building.
  • leave_sad*: Plays when all players have died and the ship initiates automatic departure.
  • toolate*: Plays when time runs out (midnight) and the ship departs on its own.
  • Voice Alerts:
  • user_joined*: Iconic "User joined your channel" notification when someone connects (or when you join someone else).
  • user_left*: Iconic "User disconnected from your channel" notification when someone disconnects.
  • Multi-Track Audio Pools (Wildcards):
  • Add multiple tracks for any event (e.g., arrive_normal.mp3, arrive_normal2.mp3, etc.). The mod deterministically syncs random track selection across all players.
  • Event Scenery Cut-Off Toggle:
  • CutOffOnEventChange = true (default): Soundtracks stop/fade out cleanly when the event or scenery finishes (e.g. ship finishes landing/doors open, ship lifts off into orbit, or round ends).
  • CutOffOnEventChange = false: For the music enjoyers! Soundtracks will continue to play to completion even after scenery transitions.
  • Client-Side Only & Universal:
  • Works on both modded and vanilla servers. Only players with the mod installed hear the audio.
  • Granular Volume Sliders:
  • Master volume control + dedicated volume sliders for every event and sound effect.
  • Extensible & Customizable:
  • Drop your own.mp3,.wav, or.ogg files into the Audio/ folder to add custom soundtracks.

Sound Origins & Credits

Click to expand Sound Origins (Spoilers)

  • user_joined / user_left: Original voice notification sounds.
  • toolate: Sift Heads World - Act 5 End Credits.
  • All other event soundtracks (arrive_normal, arrive_chill, leave_sad, leave_fast, leave_chill): Detective Conan / Case Closed Original Soundtrack.

Configuration

On launch, BepInEx will generate BepInEx/config/com.v0id.v0idsounds.cfg:

[General]

Whether to play 'User joined your channel' when someone joins your multiplayer game.

Setting type: Boolean

Default value: true

EnableJoinSound = true

Whether to play 'User left your channel' when someone leaves your multiplayer game.

Setting type: Boolean

Default value: true

EnableLeaveSound = true

Whether to play 'User joined your channel' when you join someone else's multiplayer game.

Setting type: Boolean

Default value: true

PlayForSelfJoin = true

[Events]

Whether to play 'arrive_normal*' soundtrack when ship lands on a normal moon.

Setting type: Boolean

Default value: true

EnableArriveNormal = true

Whether to play 'arrive_chill*' soundtrack when ship lands on the Company moon.

Setting type: Boolean

Default value: true

EnableArriveChill = true

Whether to play 'leave_sad*' soundtrack when all players have died and the ship departs on its own.

Setting type: Boolean

Default value: true

EnableLeaveSad = true

Whether to play 'leave_fast*' soundtrack when the ship departs and monsters are nearby.

Setting type: Boolean

Default value: true

EnableLeaveFast = true

Whether to play 'leave_chill*' soundtrack when the ship departs from the Company moon.

Setting type: Boolean

Default value: true

EnableLeaveChill = true

Whether to play 'toolate*' soundtrack when time runs out (midnight) an

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
V0idSounds-1.0.3.zip
檔案大小
15.9 MiB