UnrealTentacle
Mod that adds the Tentacle from 1998's Unreal.
Screenshots 2 screenshots
About this mod Author’s original text
Tentacle from Unreal
Mod that adds an enemy based on Unreal's tentacles. It contains custom animations and AI.
Behaviour
- Spawns in the interiors of the moons in dispersed packs of 3.
- Once spawned it sticks to a ceiling or floor and shoots any players that get too close.
- Can be stunned when dealt damage.
ToDo
- Improve ceiling check
- Add projectile shooting sounds
Credits
- DreWulff (me!): Animating and coding.
- Source code: LC-UnrealTentacle on github
- Legend Entertainment, Epic Games, Digital Extremes for the original concept and base assets of the creature.
- Based off of ExampleEnemy from @Hamunii.
- Thanks for helping in the Lethal Company Modding Discord server too.
- Thanks to @XuXiaolan for his tutorial on making a custom enemy.
- Thanks to @Evaisa for LethalLib of course.
- Inspired by @DemonMae's mods based on Unreal and UT99.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackEvaisa-LethalLibDreWulff-ConfigHelper