UnrealTentacle

v1.0.6·Updated 2026-04-12

Mod that adds the Tentacle from 1998's Unreal.

Screenshots 2 screenshots

About this mod Author’s original text

Tentacle from Unreal

Mod that adds an enemy based on Unreal's tentacles. It contains custom animations and AI.

Behaviour

  • Spawns in the interiors of the moons in dispersed packs of 3.
  • Once spawned it sticks to a ceiling or floor and shoots any players that get too close.
  • Can be stunned when dealt damage.

ToDo

  • Improve ceiling check
  • Add projectile shooting sounds

Credits

  • DreWulff (me!): Animating and coding.
  • Source code: LC-UnrealTentacle on github
  • Legend Entertainment, Epic Games, Digital Extremes for the original concept and base assets of the creature.
  • Based off of ExampleEnemy from @Hamunii.
  • Thanks for helping in the Lethal Company Modding Discord server too.
  • Thanks to @XuXiaolan for his tutorial on making a custom enemy.
  • Thanks to @Evaisa for LethalLib of course.
  • Inspired by @DemonMae's mods based on Unreal and UT99.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibDreWulff-ConfigHelper

File & checksum

Filename
UnrealTentacle-1.0.6.zip
File size
540.6 KiB