Touchscreen
Allows players to interact with the ship monitor.
Screenshots 1 screenshots
About this mod Author’s original text
Touchscreen
Upgrade your ship monitor with a touchscreen.
Once you load into a level you can hover over the monitor and click away.
- Interact (def. E | VR: Right Trigger):
\> Switch view to a player
\> Trigger Doors, Land mines or Turrets
\> Ping a radar
- Use (def. LMB | VR: Right Grip):
\> Use the Flash feature of a radar booster
- (Optional) QuickSwitch (def. Unused):
\> Switch between radar targets (Does the same as the button on the monitor)
- (Optional) Alt QuickSwitch (def. Unused):
\> Reverse radar target order (Exact behaviour depends on config setting)
Changelog:
Version 1.1.5:
- Updated to v72
\> ~ Fixed radar click misalignment
- Added support for Universal Radar
Version 1.1.4:
- Dropped support for LethalExpansion (Deprecated)
- Dropped support for LethalExpansionCore (Deprecated)
Version 1.1.3:
- Added support for ToilHead
Version 1.1.2:
- Added support for v50 spike traps
Version 1.1.1:
- Added support for LethalCompanyVR
- Added new icons made by xllifi
Version 1.1.0:
- Fix compatibility with LethalLevelLoader
- Added support for InputUtils
Version 1.0.10:
- Fix compatibility with GeneralImprovements
- Fix issue if UseOriginalLethalExpansion of LethalExpansionCore is used (Due to 1.0.9)
Version 1.0.9:
- Added option to enable / disable the pointer (cursor) when hovering over the monitor
- Fix compatibility with LethalExpansionCore on custom moons
Version 1.0.8:
- Fix compatibility with LethalExpansion
\> Updated.NET Framework to v4.7.1
- Fixed NPE error (Old Reference) after v1.0.7 update
Version 1.0.7:
- Added additional optional key bind
- Added config option to decide behaviour of the new optional key bind
\> True: When key bind is pressed, the quick switch will go in the reverse order
\> False: When key bind is pressed, the previous radar target will be selected
- Radar boosters held by players will now get priority over switch camera key bind
Version 1.0.6:
- Added optional key bind to switch monitor targets (def. unset)
- Added option to enable / disable keybind tooltips when hovering over the monitor
Version 1.0.5:
- Fixed NPE error (Old Reference) after leaving a lobby and joining another one [Affects all versions 1.0.5>]
Version 1.0.4:
- Added support for 3rd party plugins to disable/enable the plugin features
- Added two new monitor pointer images (Cross, Dot)
- Added two new config values:
- Option to change out the monitor pointer image
- Option to override if 3rd party plugins can disable/enable features (def. Allow 3rd party plugins)
- Touchscreen now only works on planets
Version 1.0.3:
- Added config to modify key bindings
Version 1.0.2:
- Fixed button names when using a Controller
Version 1.0.1:
- Fixed incorrect resource path of the monitor pointer image
Version 1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: