Touchscreen

v1.1.5·Updated 2025-07-03

Allows players to interact with the ship monitor.

Screenshots 1 screenshots

About this mod Author’s original text

Touchscreen

Upgrade your ship monitor with a touchscreen.

Once you load into a level you can hover over the monitor and click away.

  • Interact (def. E | VR: Right Trigger):

\> Switch view to a player

\> Trigger Doors, Land mines or Turrets

\> Ping a radar

  • Use (def. LMB | VR: Right Grip):

\> Use the Flash feature of a radar booster

  • (Optional) QuickSwitch (def. Unused):

\> Switch between radar targets (Does the same as the button on the monitor)

  • (Optional) Alt QuickSwitch (def. Unused):

\> Reverse radar target order (Exact behaviour depends on config setting)

Changelog:

Version 1.1.5:

  • Updated to v72

\> ~ Fixed radar click misalignment

  • Added support for Universal Radar

Version 1.1.4:

  • Dropped support for LethalExpansion (Deprecated)
  • Dropped support for LethalExpansionCore (Deprecated)

Version 1.1.3:

  • Added support for ToilHead

Version 1.1.2:

  • Added support for v50 spike traps

Version 1.1.1:

  • Added support for LethalCompanyVR
  • Added new icons made by xllifi

Version 1.1.0:

  • Fix compatibility with LethalLevelLoader
  • Added support for InputUtils

Version 1.0.10:

  • Fix compatibility with GeneralImprovements
  • Fix issue if UseOriginalLethalExpansion of LethalExpansionCore is used (Due to 1.0.9)

Version 1.0.9:

  • Added option to enable / disable the pointer (cursor) when hovering over the monitor
  • Fix compatibility with LethalExpansionCore on custom moons

Version 1.0.8:

  • Fix compatibility with LethalExpansion

\> Updated.NET Framework to v4.7.1

  • Fixed NPE error (Old Reference) after v1.0.7 update

Version 1.0.7:

  • Added additional optional key bind
  • Added config option to decide behaviour of the new optional key bind

\> True: When key bind is pressed, the quick switch will go in the reverse order

\> False: When key bind is pressed, the previous radar target will be selected

  • Radar boosters held by players will now get priority over switch camera key bind

Version 1.0.6:

  • Added optional key bind to switch monitor targets (def. unset)
  • Added option to enable / disable keybind tooltips when hovering over the monitor

Version 1.0.5:

  • Fixed NPE error (Old Reference) after leaving a lobby and joining another one [Affects all versions 1.0.5>]

Version 1.0.4:

  • Added support for 3rd party plugins to disable/enable the plugin features
  • Added two new monitor pointer images (Cross, Dot)
  • Added two new config values:
  • Option to change out the monitor pointer image
  • Option to override if 3rd party plugins can disable/enable features (def. Allow 3rd party plugins)
  • Touchscreen now only works on planets

Version 1.0.3:

  • Added config to modify key bindings

Version 1.0.2:

  • Fixed button names when using a Controller

Version 1.0.1:

  • Fixed incorrect resource path of the monitor pointer image

Version 1.0.0

  • Initial release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Touchscreen-1.1.5.zip
File size
74.7 KiB