SNCompany
Makes grading algorithm significantly more advanced, now measuring time efficiency per player. Removed fines. Configurable.
About this mod Author’s original text
SNCompany
Personal tweaks and prototypes:
Fines are removed. Replaced by a gentle chiding.
New grading algorithm properly represents player effort and efficiency.
It takes into account:
- Dungeon Size, and the exponential time increase of exploring larger dungeons
- Players connected
- Quantity of scrap recovered, rather than just quality
- Fire exits
- Traversal time across each vanilla moon
With more players at small dungeon sizes, it will not be possible to get an S. This is intentional. Four players 100% clearing adamance/offense/march is the S threshold I balanced for.
Contact
Discord: triangleman10
License
This project is licensed under MIT License.
Credits
This project uses LCM-Template-TSPublishing, licensed under Creative Commons CC0 1.0 Universal.
This project uses code and an altered asset from MoreCompany, licensed under MIT License.
This project uses code from LethalLevelLoader, licensed under MIT License.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: