SNCompany
Makes grading algorithm significantly more advanced, now measuring time efficiency per player. Removed fines. Configurable.
模組介紹 作者原文
SNCompany
Personal tweaks and prototypes:
Fines are removed. Replaced by a gentle chiding.
New grading algorithm properly represents player effort and efficiency.
It takes into account:
- Dungeon Size, and the exponential time increase of exploring larger dungeons
- Players connected
- Quantity of scrap recovered, rather than just quality
- Fire exits
- Traversal time across each vanilla moon
With more players at small dungeon sizes, it will not be possible to get an S. This is intentional. Four players 100% clearing adamance/offense/march is the S threshold I balanced for.
Contact
Discord: triangleman10
License
This project is licensed under MIT License.
Credits
This project uses LCM-Template-TSPublishing, licensed under Creative Commons CC0 1.0 Universal.
This project uses code and an altered asset from MoreCompany, licensed under MIT License.
This project uses code from LethalLevelLoader, licensed under MIT License.
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