SkelaahsInteriorsPlus

v0.1.1·Updated 2026-08-16

A pack of extra rooms (tiles), which are dynamically added into vanilla interiors! Currently only Facility tiles

Screenshots 7 screenshots

About this mod Author’s original text

Skelaah's Interiors+

Ever felt like your Facility or Mineshaft could use a couple of extra unique rooms? This mod focuses on just that - expanding the existng vanilla interiors with custom tiles (rooms), all made by me. The tiles are NOT a part of a separate interior, instead they are dynamically injected into the vanilla ones.

Facility+

This section focuses on the tiles added into the Facility interior. My main goal with these was to branch the Facility out a bit and make it more maze-like, mainly through the usage of multiple floors and a ton of branching doorways. At the moment, this mod adds 7 extra tiles, which can be viewed down below.

Images (SPOILERS)

| Tile Name | 4-Way Catwalk Tile|

|-------------------------|-------------|

| Doorways | 4 |

| Tile Type | Maze / Branch|

| Has Loot? | No |

| Has Hazards? | Landmines / Spike Traps|

A tile designed to branch the interior into 2 different floors and 4 unique ways.

| Tile Name | 2-Story Catwalk Tile|

|-------------------------|-------------|

| Doorways | 4 |

| Tile Type | Maze / Branch|

| Has Loot? | Yes |

| Has Hazards? | No |

A unique 2-story tile, which offers 2 paths which aren't connected to each other.

| Tile Name | Broken / Intact Catwalk Tile|

|-------------------------|-------------|

| Doorways | 6 |

| Tile Type | Maze / Branch|

| Has Loot? | No |

| Has Hazards? | Turrets / Landmines|

A more straightforward and parkour-heavy tile, comes with an intact variant. Remember that the entities can jump over these as well as you can.

| Tile Name | Catwalk Maze Tile|

|-------------------------|-------------|

| Doorways | 4 |

| Tile Type | Loot Room|

| Has Loot? | Yes |

| Has Hazards? | All |

First of three lootrooms, a giant room with an even larger hole in the middle, separating the 2 sides.

| Tile Name | U-Shaped Room Tile|

|-------------------------|-------------|

| Doorways | 3 |

| Tile Type | Loot Room|

| Has Loot? | Yes |

| Has Hazards? | All |

A very standard, vanilla-like addition, this one being in a U-shape.

| Tile Name | Research Room Tile|

|-------------------------|-------------|

| Doorways | 1 |

| Tile Type | Loot Room|

| Has Loot? | Yes |

| Has Hazards? | Turrets / Landmines |

A familiar room, which acts as an ending to a branch.

Planned Additions

  • Global prop additions (Steam valves, Fire Exits) [done]
  • A batch of Mansion and Mineshaft tiles respectively [priority]
  • Another batch of Facility tiles, as I still have some ideas for that interior
  • Compatibility with other custom / expanded interiors (like Wesley's Expanded Interiors)
  • More interactive additions (if people would be interested)

Special Thanks

  • MissPurchawka for once again making a lovely icon for this mod.
  • XuXiaolan for their patience with teaching me their API, DawnLib, which handles the tile injection feature.
  • Generic and pacoito for the help with debugging some issues along the way as well as helping me with all things interior-related.
  • JacuJ for supplying me with amazing 3D models which appear in some of the tiles.
  • You! It's my very first work with interiors so I appreaciate you for checking this mod out! <3

Have you encountered a bug related to this mod? You can contact me on my Discord thread!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackTeamXiaolan-DawnLibExperimentalpacoito-itolibJacobG5-JLL

File & checksum

Filename
SkelaahsInteriorsPlus-0.1.1.zip
File size
13.3 MiB