SkelaahsInteriorsPlus
A pack of extra rooms (tiles), which are dynamically added into vanilla interiors! Currently only Facility tiles
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模組介紹 作者原文
Skelaah's Interiors+
Ever felt like your Facility or Mineshaft could use a couple of extra unique rooms? This mod focuses on just that - expanding the existng vanilla interiors with custom tiles (rooms), all made by me. The tiles are NOT a part of a separate interior, instead they are dynamically injected into the vanilla ones.
Facility+
This section focuses on the tiles added into the Facility interior. My main goal with these was to branch the Facility out a bit and make it more maze-like, mainly through the usage of multiple floors and a ton of branching doorways. At the moment, this mod adds 7 extra tiles, which can be viewed down below.
Images (SPOILERS)
| Tile Name | 4-Way Catwalk Tile|
|-------------------------|-------------|
| Doorways | 4 |
| Tile Type | Maze / Branch|
| Has Loot? | No |
| Has Hazards? | Landmines / Spike Traps|
A tile designed to branch the interior into 2 different floors and 4 unique ways.
| Tile Name | 2-Story Catwalk Tile|
|-------------------------|-------------|
| Doorways | 4 |
| Tile Type | Maze / Branch|
| Has Loot? | Yes |
| Has Hazards? | No |
A unique 2-story tile, which offers 2 paths which aren't connected to each other.
| Tile Name | Broken / Intact Catwalk Tile|
|-------------------------|-------------|
| Doorways | 6 |
| Tile Type | Maze / Branch|
| Has Loot? | No |
| Has Hazards? | Turrets / Landmines|
A more straightforward and parkour-heavy tile, comes with an intact variant. Remember that the entities can jump over these as well as you can.
| Tile Name | Catwalk Maze Tile|
|-------------------------|-------------|
| Doorways | 4 |
| Tile Type | Loot Room|
| Has Loot? | Yes |
| Has Hazards? | All |
First of three lootrooms, a giant room with an even larger hole in the middle, separating the 2 sides.
| Tile Name | U-Shaped Room Tile|
|-------------------------|-------------|
| Doorways | 3 |
| Tile Type | Loot Room|
| Has Loot? | Yes |
| Has Hazards? | All |
A very standard, vanilla-like addition, this one being in a U-shape.
| Tile Name | Research Room Tile|
|-------------------------|-------------|
| Doorways | 1 |
| Tile Type | Loot Room|
| Has Loot? | Yes |
| Has Hazards? | Turrets / Landmines |
A familiar room, which acts as an ending to a branch.
Planned Additions
- Global prop additions (Steam valves, Fire Exits) [done]
- A batch of Mansion and Mineshaft tiles respectively [priority]
- Another batch of Facility tiles, as I still have some ideas for that interior
- Compatibility with other custom / expanded interiors (like Wesley's Expanded Interiors)
- More interactive additions (if people would be interested)
Special Thanks
- MissPurchawka for once again making a lovely icon for this mod.
- XuXiaolan for their patience with teaching me their API, DawnLib, which handles the tile injection feature.
- Generic and pacoito for the help with debugging some issues along the way as well as helping me with all things interior-related.
- JacuJ for supplying me with amazing 3D models which appear in some of the tiles.
- You! It's my very first work with interiors so I appreaciate you for checking this mod out! <3
Have you encountered a bug related to this mod? You can contact me on my Discord thread!
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: