SchizophreniaMod
Adds 3D audio hallucinations inside the facility. Enemy sounds echo through corridors as your insanity grows. Being alone makes it worse.
About this mod Author’s original text
Schizophrenia Mod
Something moved in the hallway. You're sure of it.
Adds 3D audio hallucinations inside the facility. As your insanity grows, you start hearing things that aren't there - enemy sounds echoing through corridors, getting closer, then fading into silence.
How it works
Every second you spend inside the facility, the mod rolls the dice. If it hits, a random enemy sound spawns in 3D space, snapped to the NavMesh so it sounds like it's coming from a real corridor. The audio source then slowly moves away from you and fades out - as if something just passed by.
After each hallucination, a cooldown is placed on the victim (default 18s). One player hallucinating does not block others. All settings like distance, volume, and chances are now fully adjustable in the config file.
You will never be able to find it. Because it isn't there.
Configuration
The mod generates a config file at BepInEx/config/com.tibby.schizophrenia.cfg. As of update 1.2.0 you can now customize:
| Setting | Default Value | Description |
|---|---|---|
| BaseChance | 0.15 | Base probability per second of hearing a sound. |
| InsanityBonus | 0.30 | Additional chance added when at max insanity. |
| MinDistance | 15.0 | Minimum distance from the player (in meters). |
| MaxDistance | 25.0 | Maximum distance from the player (in meters). |
| Cooldown | 18.0 | Minimum seconds between hallucinations. |
| Volume | 0.8 | Master volume of the hallucinations (0.0 to 1.0). |
| ActivationDelay | 120.0 | Delay in seconds before the mod starts after landing. |
Hallucination Mechanics
What affects hallucination chance
| Condition | Effect |
|---|---|
| Alone inside the facility | 2x chance |
| One other player nearby ( [!WARNING]
Pressing L dumps over a thousand audioclips to the BepInEx log so a player can see all possible audio files. This will cause lag for up to 3 seconds while the log is being written. Do not spam this key and avoid using it during multiplayer games.
Multiplayer / networking
This mod is fully client-side. Hallucinations exist only for the affected player:
- other players cannot hear your hallucinations
- no enemy entities are spawned
- no network sync is used
- one player's hallucinations do not affect anyone else
Each client independently handles its own hallucination rolls, cooldowns, and audio playback.
End of round summary
When the round ends, a breakdown is printed to the BepInEx console:
========================================
HALLUCINATION SUMMARY
========================================
Tibby: 5x Flowerman, 3x Bunker Spider, 2x Jester
Total: 10 hallucination(s)
========================================
Installation
Install Mod Manager or manually by dropping SchizophreniaMod.dll into BepInEx/plugins.
Requires: BepInEx 5.4.21+
Compatibility
- Singleplayer: YES
- Multiplayer: YES
- Client-side only: YES
- Other audio mods: should be compatible, no audio patches
- Modded moons: YES (uses a general indoor enemy pool as fallback)
Made by Tibby
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: