RemoteVolumeControl
A mod for Lethal Company allowing you to change the client-side volume of all Boomboxes from anywhere on the map with [ and ].
About this mod Author’s original text
RemoteVolumeControl for Lethal Company
A mod for Lethal Company allowing you to change the client-side volume of all Boomboxes from anywhere on the map.
This is a fork of the boombox volume control mod with two small differences:
- Default keybinds are [ and ] instead of o and p.
- Volume change increments are 10% instead of 20%.
Big thanks to Inoyu for creating the boombox volume control mod, which helped me greatly in figuring out how all this stuff works, and provided 99% of the code for this fork.
I take no credit for this mod, I only made some small modifications:)
Default Keybinds
Below are the default keybinds. They can be changed in the normal keybind settings if you wish.
- Volume Down = [ (Left Square Bracket)
- Volume Up = ] (Right Square Bracket)
Installation
This mod requires BepInEx and InputUtils.
Use a mod manager (r2modman is highly recommended), it will handle everything for you.
If you wish to install this manually, place the.dll in you BepInEx\plugins after installing the above requirements.
Compatibility
This mod is intended for use with DiscJockey, however should work with any other Boombox mod (or even just the vanilla Boombox).
If you are using other mods that use the keybinds for [ and ], you will need to rebind the keys for this mod or your other one.
Changelog
v1.0.0
- Ability to control all client-side Boombox volumes on the map from wherever you are (in increments of 10%)
- Ability to remap the keybinds
Issues
If you have any issues, please submit them on the GitHub page.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: