RemoteVoiceSplit
[Beta][v81] Separates other players' voices from game audio for independent recording.
About this mod Author’s original text
Remote Voice Split
A Lethal Company mod that separates other players' voices from the rest of the
game audio so each can be recorded on a different track.
This package is currently in public beta. Real-world testing remains limited,
and issues such as reduced game-audio quality, latency, missing audio, or
incorrect audio routing may occur.
Compatibility
- Lethal Company v81 (2026-04-17 UTC)
- Steam Manifest ID: 6423525044216269478
- Test environment
- [BepInExPack][bepinexpack-package] v5.4.2305 (2026-03-17 UTC)
- Windows with.NET Framework 4.8
- OBS Studio Application Audio Capture
What it does
- Moves voices from other players into a companion audio process.
- Keeps music, sound effects, and other game output in the normal Lethal
Company process.
- Uses the current Windows multimedia default output for the companion process.
- Mutes remote voice by default when separate routing is unavailable so it does
not enter the game-audio track.
- Keeps the OBS-selectable window available during temporary audio-device or
connection recovery while the game runs.
Setup
- Install the package and start Lethal Company.
- Wait for the Lethal Company Remote Voice Split window to appear.
- Add that window as an OBS Application Audio Capture source.
- Capture Lethal Company separately and assign the sources to different
recording tracks.
Configuration
BepInEx creates
BepInEx/config/com.aoirint.remotevoicesplit.cfg after the first launch.
| Name | Type | Default | Description |
|:--- |:--- |:------ |:---------- |
| Enabled | bool | true | Set to false to disable voice separation and keep remote voice on the normal game output. |
| FallbackToGameOutput | bool | false | Set to true to use the normal game output when separate output is unavailable. |
Either setting can place remote voice in the game-audio track. Changes made
through a BepInEx configuration UI apply immediately.
Who needs to install
Client-side only. The host and other players do not need to install this mod.
Install it on each client that wants to record remote player voices separately.
AI Disclosure
Some parts of this project were developed with AI tools based on large language
models (LLMs), including agent-based tools. The project maintainer reviews the
code. This disclosure is made in compliance and community
policies.
[bepinexpack-package]:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: