RadarLabelsFix

v1.0.0·Updated 2026-10-09

Fixes ship monitor/radar names showing one player while tracking another, which made the teleporter beam the wrong person. Client-side.

About this mod Author’s original text

RadarLabelsFix

Fixes the ship monitor (radar) showing one player's name while it is actually tracking a

different player. Since the teleporter beams whoever the monitor is really tracking, the

wrong labels made people teleport the wrong crewmate — often themselves.

The bug

The game keeps a list of radar targets (players and radar boosters). Whenever a radar

booster is added, the game re-sorts that whole list, players included, by network ID. Some

code paths afterwards write player names by player slot number instead of by the player

the entry tracks, so after a re-sort the names can land on the wrong entries. It's most

likely after someone joins or rejoins mid-session in a lobby that has radar boosters around

(including modded scrap boosters).

What this mod does

Whenever the radar list changes, player names get (re)assigned, or a label is about to be

read (switching the monitor, or switch at the terminal), every player entry's label

is reset to the name of the player that entry actually tracks. If the label currently shown

on the monitor changes, the monitor text is refreshed too.

  • Client-side only, no networking. Players without it simply keep the vanilla behaviour.
  • Doesn't change which player is targeted, only the names shown for each entry.
  • Logs each correction to the BepInEx log (Radar target #N: label 'X' -> 'Y').

Notes

Targets can also be listed in a different order on different players' games, which can make

one teleporter press beam several people. That is a separate issue; LobbyControl's

sync_radar_names setting makes the host align everyone's order when someone joins.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
RadarLabelsFix-1.0.0.zip
File size
19.0 KiB