Poltergeist
Lets players freecam on death as a ghost and do various interactions.
About this mod Author’s original text
Poltergeist
Adds things for dead players to do by letting them fly around in a freecam and perform various interactions.
Features:
- Instead of spectating normally, fly around in a freecam to watch what your friends are doing, or just to explore the map.
- Teleport to players (or what's left of them) with the press of a button.
- Toggle a global light to help you see in dark areas when dead.
- Make noises that can be customized via the mod files.
- Perform various interactions. Mess with your friends, or try to communicate with them from beyond the veil!.
Power
Interacting with the mortal plane isn't easy, and requires a certain amount of effort on the part of the ghost. This is represented by the power system.
- Interacting with different objects consumes power, a resource that regenerates slowly over time.
- As more and more players die, the maximum power available to ghosts will increase.
- Some actions require so much power that they may not be possible unless a certain number of players are dead. This prevents ghosts from doing anything grand at the start, but they will become more and more capable as the day goes on!
Custom Noises
By pressing 'V', it's possible for ghosts to make noises that the living can hear. These noises are pulled from the sounds folder in the mod files, which means that they can be changed! If you're careful about it, the sounds will even be synced between players! Some things to keep in mind while putting your own sounds:
- Sounds are only updated when the game starts, so changing them mid-game won't do anything.
- Only.wav,.ogg, and.mp3 files are supported. Any other file format will be ignored with a warning.
- Sounds are played from each player's machine, not streamed over the network. This means that people having different sound files in their folders will lead to them hearing different sounds. To make sure that your friends hear the same sounds as you, make sure that you all have the same files with the same names!
Soundpacks
Soundpacks are now possible! If another mod has a folder titled PoltergeistSounds in it, any files within that folder will be loaded in the same way as those in Poltergeist's sounds folder. To have your soundpack work with mod managers, it is suggested that you follow the folder structure MySoundpack/BepInEx/Plugins/PoltergeistSounds. MySoundpack's name should be changed to match the name of your mod, and it should contain your soundpack's manifest, icon, and readme. PoltergeistSounds should contain all of the sounds that you wish to add.
Controls
- Movement: Same as how you move your living character, except that moving forwards and backwards can also change your elevation.
- Vertical Movement: Dedicated controls to move up and down, defaulting to r and f. Rebindable in the game settings.
- Altitude Lock: Toggleable altitude lock, preventing the camera from moving up and down except via the dedicated vertical controls. Rebindable in the game settings.
- Sprint: Pressing the sprint key will multiply the camera movement speed by 5.
- Speed: Accelerate and decelerate by scrolling the mouse wheel. Rebindable in the game settings.
- Toggle Light: Toggle a global light that helps you see in dark areas while dead with the left mouse button. Rebindable in the game settings.
- Teleportation: Pressing a number key will teleport you to the corresponding player, based on join order. This means that the host will be 1, the first player to join will be 2, and so on.
- Interact: Pressing interact (default "e") on the objects listed below will let you interact with them as if you were still alive. Troll your friends, or try to help them out! Rebindable in the game settings.
- Mode Switching: Switch between vanilla and modded spectate modes using the 'Q' key. Rebindable in the game settings.
- Manifest: Temporarily appear before the living in a spectral form with the 'C' key. Rebindable in the game settings.
- Make Noise: Make a random noise from the files with the 'V' key. Rebin
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: