Poltergeist

版本 v1.2.12·更新於 2026-05-20

Lets players freecam on death as a ghost and do various interactions.

模組介紹 作者原文

Poltergeist

Adds things for dead players to do by letting them fly around in a freecam and perform various interactions.

Features:

  • Instead of spectating normally, fly around in a freecam to watch what your friends are doing, or just to explore the map.
  • Teleport to players (or what's left of them) with the press of a button.
  • Toggle a global light to help you see in dark areas when dead.
  • Make noises that can be customized via the mod files.
  • Perform various interactions. Mess with your friends, or try to communicate with them from beyond the veil!.

Power

Interacting with the mortal plane isn't easy, and requires a certain amount of effort on the part of the ghost. This is represented by the power system.

  • Interacting with different objects consumes power, a resource that regenerates slowly over time.
  • As more and more players die, the maximum power available to ghosts will increase.
  • Some actions require so much power that they may not be possible unless a certain number of players are dead. This prevents ghosts from doing anything grand at the start, but they will become more and more capable as the day goes on!

Custom Noises

By pressing 'V', it's possible for ghosts to make noises that the living can hear. These noises are pulled from the sounds folder in the mod files, which means that they can be changed! If you're careful about it, the sounds will even be synced between players! Some things to keep in mind while putting your own sounds:

  • Sounds are only updated when the game starts, so changing them mid-game won't do anything.
  • Only.wav,.ogg, and.mp3 files are supported. Any other file format will be ignored with a warning.
  • Sounds are played from each player's machine, not streamed over the network. This means that people having different sound files in their folders will lead to them hearing different sounds. To make sure that your friends hear the same sounds as you, make sure that you all have the same files with the same names!

Soundpacks

Soundpacks are now possible! If another mod has a folder titled PoltergeistSounds in it, any files within that folder will be loaded in the same way as those in Poltergeist's sounds folder. To have your soundpack work with mod managers, it is suggested that you follow the folder structure MySoundpack/BepInEx/Plugins/PoltergeistSounds. MySoundpack's name should be changed to match the name of your mod, and it should contain your soundpack's manifest, icon, and readme. PoltergeistSounds should contain all of the sounds that you wish to add.

Controls

  • Movement: Same as how you move your living character, except that moving forwards and backwards can also change your elevation.
  • Vertical Movement: Dedicated controls to move up and down, defaulting to r and f. Rebindable in the game settings.
  • Altitude Lock: Toggleable altitude lock, preventing the camera from moving up and down except via the dedicated vertical controls. Rebindable in the game settings.
  • Sprint: Pressing the sprint key will multiply the camera movement speed by 5.
  • Speed: Accelerate and decelerate by scrolling the mouse wheel. Rebindable in the game settings.
  • Toggle Light: Toggle a global light that helps you see in dark areas while dead with the left mouse button. Rebindable in the game settings.
  • Teleportation: Pressing a number key will teleport you to the corresponding player, based on join order. This means that the host will be 1, the first player to join will be 2, and so on.
  • Interact: Pressing interact (default "e") on the objects listed below will let you interact with them as if you were still alive. Troll your friends, or try to help them out! Rebindable in the game settings.
  • Mode Switching: Switch between vanilla and modded spectate modes using the 'Q' key. Rebindable in the game settings.
  • Manifest: Temporarily appear before the living in a spectral form with the 'C' key. Rebindable in the game settings.
  • Make Noise: Make a random noise from the files with the 'V' key. Rebin

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackRune580-LethalCompany_InputUtilsSigurd-CSync

檔案與校驗

檔案名稱
Poltergeist-1.2.12.zip
檔案大小
834.6 KiB