PlayerAvatarLoader
Loads unique avatars for individual players. Makes use of ModelReplacementAPI
Screenshots 4 screenshots
About this mod Author’s original text
PlayerAvatarLoader v1.1.1
Uses ModelReplacementAPI to load a number of unique models for each player. I can best be contacted on discord if needed at notaustin69 (NotAustin)
Features
- Allows each player to have up to 4 unique models (1 for each vanilla suit).
- 4 default avatars are for anyone who does not have a unique asset bundle or for any suits someone's bundle does not have.
- Orange suit: Goku (Xenoverse 2)
- Green suit: WarGreymon (Digimon Story: Cyber Sleuth)
- Hazard suit: Burger King (Sneak King)
- Pajama suit: Freddy (Five Nights at Freddy's: Help Wanted)
- Works with More_Suits to remove the limit of 4 models. To use, edit this mod's config file to include ALL of the additional suit names you have loaded.
How To Create Custom Assets
Follow the guides on the GitHub wiki HERE:
Screenshots
CHANGELOG
- v1.0.0
- Inital Release
- v1.0.1
- Fixed Folder Structure
- v1.1.0
- Added ability to read XML files (i don't want to talk about how much i struggled trying to use a json file...)
- Added support for custom blendshapes when using vanilla emotes (see Using Custom BlendShapes in the mod's wiki for a tutorial
- *Added support for Dynamic Bones (see "Using Dynamic Bones" in the mod's wiki for more info as well as a tutorial)
- v1.1.1
- Updated ReadMe (oops)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPI