Platform Zero

v0.10.0·Updated 2026-10-12

A haunted transit maze with 64 room themes, heavy doors, disturbing archival photographs, custom surfaces and a rare masterpiece. Abundant normal-value scrap near 5000 credits.

About this mod Author’s original text

Platform Zero — Last Service

0.5.4 · Alpha · Required on every player

An abandoned Company transit station still running a service cancelled in 1977. The board promises to take you home. It does not specify whose home.

Registration and landing fix

Fixes the startup component being destroyed and removing all registration hooks. The runtime now survives scene changes. Late registration also updates LethalLevelLoader's flow and network-identity lookups, preventing a stalled landing after Random Interiors selects the station. Generation waits until native entrances exist.

Locally tested with Lethal Company v81, LethalLevelLoader 1.7.13 and Random Interiors 1.0.8 in an isolated solo LAN profile: discovery, selection, station generation, navigation checks, scrap budget, entrance and surface return. See VALIDATION.md for exact coverage and limitations. Remote multiplayer, full modpack compatibility, every event and every room theme remain unverified.

Install locally without uploading

Close the game. Extract the ZIP and copy its PlatformZero.dll over the existing PlatformZero.dll inside your chosen profile's BepInEx/plugins folder. Keep exactly one copy of the DLL in that profile and leave its required dependencies installed. Restart the game. This does not require a upload or refresh.

For a normal run, leave other interiors included. The test-only helper and forced-selection configuration used during development are not included in this package.

A different station each visit

Each map seed produces 40-48 rooms drawn without repeated themes from 56 room types. A connected maze replaces the old straight concourse: branching passages, four-way room connections and 4-9 independent loops provide alternate routes. Room dimensions, furnishings, lighting, ticket locations, traps and scrap placement vary with the seed. Host and clients use the same seed.

The room pool includes luggage storage, signal control, lost property, staff canteen, dead letter office, waiting room, generator hall, quarantine ward, records archive, commuter chapel, pump station and screening room. New additions are clock repair, botanical storage, baggage sorting, radio booth, freezer, security check, maintenance and model railway.

Passages vary from four to six metres wide, with plain, ribbed, emergency-lit and observation-window variants. The footprint grows across a 7x7 grid with varying row and column spacing. Rooms vary in size and ceiling height; surreal chambers can have rectangular, clipped-corner or cruciform interiors, with clear central crossings. Genuine fire exits use rooms farther from the main entrance by passage distance. Runtime navigation checks every room and genuine exit before accepting the station. The separate inspection room does not count toward the 40-48 explorable rooms.

Find three abandoned ticket punches for a hidden message. Employee notices and unsettling details are scattered throughout.

Beyond the station

Each layout includes at least 20 surreal rooms, with no repeated themes. These 24 new designs join the existing 20 transit rooms:

| Chamber | What waits inside |

| --- | --- |

| Inverted apartment | Beds and dining tables fixed to the ceiling |

| Eclipse observatory | A black sun inside orbital fragments |

| The ocean above | A suspended sea with drifting silhouettes |

| Stairs to yesterday | Stair flights ending at an unreachable landing |

| The listening tunnel | A receding throat of frames and an eye in the dark |

| Red forest | Crooked scarlet trunks and unnatural canopies |

| Clock cathedral | A giant clock with backward-moving hands |

| Gravity well | Slowly tumbling, weightless masonry |

| Endless office | Desks and monitors shrinking into recursive stacks |

| Bone choir | Ivory ribs arching around a suspended spine |

| Void aquarium | Lightless tanks with eyes behind their frames |

| Telephone orchard | Receivers hanging from ceiling wires |

| Memory gallery | Portrait frames containing rotating, unfinis

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackIAmBatby-LethalLevelLoader

File & checksum

Filename
Platform_Zero-0.10.0.zip
File size
12.8 MiB