Platform Zero
Platform Zero: a procedural haunted transit interior. Fixes missing registration and stalled landings. 40-48 rooms, surreal chambers, unsettling ambience and a 4800-6000 scrap budget.
模組介紹 作者原文
Platform Zero — Last Service
0.5.4 · Alpha · Required on every player
An abandoned Company transit station still running a service cancelled in 1977. The board promises to take you home. It does not specify whose home.
Registration and landing fix
Fixes the startup component being destroyed and removing all registration hooks. The runtime now survives scene changes. Late registration also updates LethalLevelLoader's flow and network-identity lookups, preventing a stalled landing after Random Interiors selects the station. Generation waits until native entrances exist.
Locally tested with Lethal Company v81, LethalLevelLoader 1.7.13 and Random Interiors 1.0.8 in an isolated solo LAN profile: discovery, selection, station generation, navigation checks, scrap budget, entrance and surface return. See VALIDATION.md for exact coverage and limitations. Remote multiplayer, full modpack compatibility, every event and every room theme remain unverified.
Install locally without uploading
Close the game. Extract the ZIP and copy its PlatformZero.dll over the existing PlatformZero.dll inside your chosen profile's BepInEx/plugins folder. Keep exactly one copy of the DLL in that profile and leave its required dependencies installed. Restart the game. This does not require a upload or refresh.
For a normal run, leave other interiors included. The test-only helper and forced-selection configuration used during development are not included in this package.
A different station each visit
Each map seed produces 40-48 rooms drawn without repeated themes from 56 room types. A connected maze replaces the old straight concourse: branching passages, four-way room connections and 4-9 independent loops provide alternate routes. Room dimensions, furnishings, lighting, ticket locations, traps and scrap placement vary with the seed. Host and clients use the same seed.
The room pool includes luggage storage, signal control, lost property, staff canteen, dead letter office, waiting room, generator hall, quarantine ward, records archive, commuter chapel, pump station and screening room. New additions are clock repair, botanical storage, baggage sorting, radio booth, freezer, security check, maintenance and model railway.
Passages vary from four to six metres wide, with plain, ribbed, emergency-lit and observation-window variants. The footprint grows across a 7x7 grid with varying row and column spacing. Rooms vary in size and ceiling height; surreal chambers can have rectangular, clipped-corner or cruciform interiors, with clear central crossings. Genuine fire exits use rooms farther from the main entrance by passage distance. Runtime navigation checks every room and genuine exit before accepting the station. The separate inspection room does not count toward the 40-48 explorable rooms.
Find three abandoned ticket punches for a hidden message. Employee notices and unsettling details are scattered throughout.
Beyond the station
Each layout includes at least 20 surreal rooms, with no repeated themes. These 24 new designs join the existing 20 transit rooms:
| Chamber | What waits inside |
| --- | --- |
| Inverted apartment | Beds and dining tables fixed to the ceiling |
| Eclipse observatory | A black sun inside orbital fragments |
| The ocean above | A suspended sea with drifting silhouettes |
| Stairs to yesterday | Stair flights ending at an unreachable landing |
| The listening tunnel | A receding throat of frames and an eye in the dark |
| Red forest | Crooked scarlet trunks and unnatural canopies |
| Clock cathedral | A giant clock with backward-moving hands |
| Gravity well | Slowly tumbling, weightless masonry |
| Endless office | Desks and monitors shrinking into recursive stacks |
| Bone choir | Ivory ribs arching around a suspended spine |
| Void aquarium | Lightless tanks with eyes behind their frames |
| Telephone orchard | Receivers hanging from ceiling wires |
| Memory gallery | Portrait frames containing rotating, unfinis
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: