Pikmoons Interiors

v0.0.5·Updated 2026-10-02

[v81] Interiors based on Pikmin 2's cave themes

About this mod Author’s original text

Pikmoons Interiors

A set of custom interiors, based on Pikmin 2's different cave themes.

If you want some Pikmin 2 themed moons to go with these, check out Pikmoons!

NOTE: Imperium's "night vision" setting was used in many of the below images to give a better view of the interiors. They are much darker where there aren't lights than it appears in these images.

Interior Theme Images and Details:

CLICK TO EXPAND

Concrete

Sandy floors and concrete walls are the aesthetics of this interior.

Its lights are Glowcap mushrooms.

IMAGES:

Garden

This interior is modeled after a garden; rows of stones and twigs line the edges, with the occasional pond of water, or sand pile with a spade and pale.

It features an invisible light source above the false sky. Maybe it's a terrarium?

IMAGES:

Metal

Uncanny metal structures tower over a deep abyss below. Be careful not to jump off!

LEDs called Glowstems are the main source of light.

IMAGES:

Snow

A winter wonderland! Some tiles have tall plateaus, while others have one or more tree stumps, all covered in snow.

Also features Glowcap mushrooms.

IMAGES:

Soil

Features mostly identical tiles to Snow, but as the name implies, it's themed like a classic dirt cave. It has the occasional clearing or grass patch, with light shining down from above.

Much like Snow, has Glowcap mushrooms for lights.

IMAGES:

Tile

This interior is lined with sandy tiles, and has pools of water. It also has smaller "Pipe" theme tiles, with dark soil and rusted pipes.

It has Glowcap mushrooms growing through the tiled floors for lighting.

IMAGES:

Toy

Picks between three "enclosure" themes at round start: a child's bedroom with a hardwood floor and chalk drawings, a tatami mat room, or the Garden theme's enclosure, without the invisible ceiling lights.

The tiles are lined by toy wooden blocks, and main entrance features the memorable toy train track tile. Some tiles have xylophones, tambourines, or rings of rainbow blocks.

Dangling light bulbs suspended by rope are the light source.

IMAGES:

Exit Geysers

Instead of doors, these interiors have giant geysers. They may be familiar if you've played Pikmoons (or Pikmin 2, of course).

These geysers can be interacted with like a normal door, or if you're in a hurry, you can just run/jump into them to be whisked away to the surface.

Ladders

Some areas you can normally access by throwing Pikmin in Pikmin 2 instead have a ladder to climb.

If you remember a location having treasure in the original game, scrap can likely spawn there!

Extra Scrap Locations

In addition to treasure locations normally found in Pikmin 2, there are some other new locations that scrap can spawn in.

Keep your eyes peeled!

Variable Backgrounds

The Toy and Metal themes choose between a few background/enclosure variations each time you generate them.

Toy has wood, tatami, and grass enclosures, while metal has a snowy cylinder, dirt cylinder, or metal tiling background, though you'll only see the border walls if the moon's generation is sufficiently large, and you're near enough to them.

Hazards

Each interior features Pikmin 2's elemental hazard props, which can be defeated with a shovel or other weapon.

It also features some other... more surprising hazards.

CLICK TO EXPAND

Fire Geysers

Geysers in the ground that spit out flames at regular intervals.

Water Geysers

Identical to fire geysers, but they spew damaging, pressurized water instead.

Electrical Wires

Two wires that cause regular electrical arcs between them.

Can be defeated at either end.

Poisonous Gas Pipes

A pipe that spews noxious red gas non-stop.

Boulder Traps

Sometimes, a giant boulder can fall from the sky. Run as soon as you hear it!

Bomb Rock Traps

Similar to boulder traps, but the bomb takes a bit to explode. Again, run when you hear it!

Enemy Traps

Enemies can fall from the sky, too!

Don't worry, they're the less dangerous ones: Spore Lizards, Hoarding Bugs, Backwater Gunkfish, and Tulip Snakes are th

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackpacoito-itolibTeamXiaolan-DawnLibPF1MIL-PikMoonsLib

File & checksum

Filename
Pikmoons_Interiors-0.0.5.zip
File size
72.2 MiB