MaskFixes

v1.6.3·Updated 2026-09-26

Fixes several problems with mask items and masked enemies.

About this mod Author’s original text

Mask Fixes

Fixes a bunch of small issues with mask items and "masked" enemies.

I recommend pairing this with Enemy Sound Fixes to (optionally) adjust their footstep volume to match real players.

List of Changes

Reduced lag spike from Masked upon spawning in mineshafts

  • Whenever a Masked spawns, its AI would call an expensive search function (to find the mineshaft's elevator script)
  • This search is unnecessary because there is a global variable already pointing to the elevator.
  • Now Masked AI references that global variable.

Fixed buggy roaming behavior from Masked AI

  • Roaming Masked have a tendency to get stuck going in/out of the entrance on the surface every ~3 seconds.
  • In mineshafts, roaming Masked also have trouble using the elevators, and will sometimes get stuck in a loop going up and down nonstop.
  • Both of these behaviors have been fixed. Masked will now consistently wander outside the building, and wander inside mineshafts without issues.
  • My patch can be disabled in the config, since it will likely conflict with any other mods that change Masked AI
  • The patch is auto-disabled when SmartEnemyPathfinding is installed, which has better support for modded interiors/moons

Fixed player conversion by Masked attacks

  • In vanilla, mimics that are spawned by Masked vomiting onto players do not synchronize correctly in multiplayer.
  • The host will see the new mimic wearing that player's suit, while all other players will see the default orange suit.
  • Only the host will be able to watch the new mimic on the cameras. All other players will see the killed player disappear from radar.
  • If the player was killed outside, the new mimic will be unable to attack anybody except the host. This issue only disappears once the mimic enters the building.
  • All of these issues have been fixed.
  • As a side effect, this will also make players drop their items when they get converted - but this is more consistent with the behavior from wearing mask items

Fixed incomplete appearance of costumes

  • When a player wearing the bunny or bee suit is converted into a Masked, its suit would be missing "attachments" like the bunny ears or bee antennae.
  • Masked always wore the "Intern" badge on their suit, regardless of the rank of the player they were mimicking.
  • This also applies to the "V.I.P. Employee" badge, but as of v81 this is currently being displayed on all players.
  • If the player they copied was covered in blood decals (from taking damage), those would not appear on the Masked.
  • On challenge moons where the orange suit is unavailable, natural Masked still always spawn wearing it.
  • There is also a bug that would sometimes cause Masked to turn invisible and spam errors in console.
  • I'm not sure if this is specifically a vanilla bug, or something related to a mod like More Company (with the cosmetics)
  • All of the above has been fixed.

Restored the "blood spillage" effect from v45-49

  • When a Masked grabs a player, it "converts" them by vomiting blood into their face.
  • Before v50, there was a visual effect during this animation that showed blood spilling into your helmet.
  • This was removed in vanilla because (presumably) it had a tendency to get stuck on your screen forever, if you were rescued from the Masked before death.
  • This has been fixed.

Fixed all instances of masks using wrong assets

  • When Comedy gets stuck to your face, it would transform into a Tragedy mask.
  • Tragedy masks worn by players used Comedy's textures, which noticeably misalign with the mesh.
  • Tragedy Masked were intended to cry like the item does, but they were silent in vanilla due to a networking bug.

Fixed some problems with Masked after death

  • Masked no longer spin on the radar, becoming stationary like all other enemies.
  • Masked no longer laugh or cry after being killed.
  • This is somewhat subjective, but masks are silent if attached to a player corpse (such as when putting a mask on at Gordion), and this makes them more cons

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
MaskFixes-1.6.3.zip
File size
91.1 KiB