MaskFixes

版本 v1.6.3·更新於 2026-09-26

Fixes several problems with mask items and masked enemies.

模組介紹 作者原文

Mask Fixes

Fixes a bunch of small issues with mask items and "masked" enemies.

I recommend pairing this with Enemy Sound Fixes to (optionally) adjust their footstep volume to match real players.

List of Changes

Reduced lag spike from Masked upon spawning in mineshafts

  • Whenever a Masked spawns, its AI would call an expensive search function (to find the mineshaft's elevator script)
  • This search is unnecessary because there is a global variable already pointing to the elevator.
  • Now Masked AI references that global variable.

Fixed buggy roaming behavior from Masked AI

  • Roaming Masked have a tendency to get stuck going in/out of the entrance on the surface every ~3 seconds.
  • In mineshafts, roaming Masked also have trouble using the elevators, and will sometimes get stuck in a loop going up and down nonstop.
  • Both of these behaviors have been fixed. Masked will now consistently wander outside the building, and wander inside mineshafts without issues.
  • My patch can be disabled in the config, since it will likely conflict with any other mods that change Masked AI
  • The patch is auto-disabled when SmartEnemyPathfinding is installed, which has better support for modded interiors/moons

Fixed player conversion by Masked attacks

  • In vanilla, mimics that are spawned by Masked vomiting onto players do not synchronize correctly in multiplayer.
  • The host will see the new mimic wearing that player's suit, while all other players will see the default orange suit.
  • Only the host will be able to watch the new mimic on the cameras. All other players will see the killed player disappear from radar.
  • If the player was killed outside, the new mimic will be unable to attack anybody except the host. This issue only disappears once the mimic enters the building.
  • All of these issues have been fixed.
  • As a side effect, this will also make players drop their items when they get converted - but this is more consistent with the behavior from wearing mask items

Fixed incomplete appearance of costumes

  • When a player wearing the bunny or bee suit is converted into a Masked, its suit would be missing "attachments" like the bunny ears or bee antennae.
  • Masked always wore the "Intern" badge on their suit, regardless of the rank of the player they were mimicking.
  • This also applies to the "V.I.P. Employee" badge, but as of v81 this is currently being displayed on all players.
  • If the player they copied was covered in blood decals (from taking damage), those would not appear on the Masked.
  • On challenge moons where the orange suit is unavailable, natural Masked still always spawn wearing it.
  • There is also a bug that would sometimes cause Masked to turn invisible and spam errors in console.
  • I'm not sure if this is specifically a vanilla bug, or something related to a mod like More Company (with the cosmetics)
  • All of the above has been fixed.

Restored the "blood spillage" effect from v45-49

  • When a Masked grabs a player, it "converts" them by vomiting blood into their face.
  • Before v50, there was a visual effect during this animation that showed blood spilling into your helmet.
  • This was removed in vanilla because (presumably) it had a tendency to get stuck on your screen forever, if you were rescued from the Masked before death.
  • This has been fixed.

Fixed all instances of masks using wrong assets

  • When Comedy gets stuck to your face, it would transform into a Tragedy mask.
  • Tragedy masks worn by players used Comedy's textures, which noticeably misalign with the mesh.
  • Tragedy Masked were intended to cry like the item does, but they were silent in vanilla due to a networking bug.

Fixed some problems with Masked after death

  • Masked no longer spin on the radar, becoming stationary like all other enemies.
  • Masked no longer laugh or cry after being killed.
  • This is somewhat subjective, but masks are silent if attached to a player corpse (such as when putting a mask on at Gordion), and this makes them more cons

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
MaskFixes-1.6.3.zip
檔案大小
91.1 KiB