LightControls

v2.1.2·Updated 2024-11-26

Adds variation to the lights in the ship!

About this mod Author’s original text

Light Controls

Adds more variation to the lights on the ship

Contact me on discord (cobster) for any suggestions or any issues

Features

  • Customisable lights.
  • Light Control Panel.
  • Multiplayer Compatibility (Togglable).
  • Loading a preset based off of the config file.

Panel Overview

Buttons

Settings

  • Colour: Changes the lights to one of the fixed colours (which includes Chroma aka Dynamic Lighting).
  • Brightness: Brightness of the lights.
  • Chroma Speed: Changes the speed that Chroma transitions from colour to colour.
  • Light Syncing (Multiplayer only): SERVER and LOCAL, local giving the freedom to customise your lights even if others have the mod.

Latest Update (2.1.2)

  • Removed the popup on load

Update (2.1.1)

  • Fixed the mod not loading

Update (2.1.0)

  • Added a config for changing the position of the panel
  • Added support for WiderShipMod

Update (2.0.0)

  • Started from scratch
  • Removed the door opening up
  • Moved the panel's position
  • Changed the system for switching between settings
  • Added multiplayer compatibility
  • Added loading of preset in config.
  • Thanks to (discord: retrotsunami) for giving these suggestions.

Updates (1.1.3 & 1.1.4)

  • Fixed the door switch from showing up

Updates (1.1.1 & 1.1.2)

  • Fixed the ability to close the ship door once landed.
  • (QUICK FIX 1.1.2) Moved door position to match ship.

Update (1.1.0)

  • Moved Light Panel to above the light switch.
  • Added configuration to individual lights.
  • Added custom light colors.
  • Switched Dynamic Lighting to gradient (Resulting in smoother transitions).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
LightControls-2.1.2.zip
File size
528.5 KiB