LethalSanity

v3.1.0·Updated 2024-10-29

Extends the insanity system uwu

About this mod Author’s original text

Updates

3.1.0

  • Removed left over development stuff... Whoops:3

3.0.0 - IM ALIVE!!!

  • Removed anything that is not post processing related.
  • Added cfg and xml configuration to further customize the post processing settings.
  • Completely removed the need for the LethalSex-Core dependency.

2.0.0 - PAIN!

  • Idk I'm loosing my fucking sanity:3
  • Converted old insanity events to the new event handler inside the core module.
  • Remade config.
  • Literally disabled 75% of the modules... so only post processing is avaliable.

1.5.0

  • uhhh... yeah?

1.4.0

  • Reworked how modules work for LethalSex-Core v2.0.0.
  • Disabled the camera leaning module due to bad code.

1.3.1

  • Added more config options for the fake items.
  • Fixed camera leaning bug.

1.3.0 - The "InsanityRemastered Reimagined" Update >:3

  • Fake scrap will spawn around the player at random intervals. Picking the scrap up can cause random effects.
  • [W.I.P] New monster called "stalker" takes after the flowerman. He will follow the player around when reaching insanity level 1 and will not despawn after then.:)
  • More config to the leaning module.

1.2.0 - Fuck.

  • Bug fixes
  • Removed the testing UI. (I forgor 💀)
  • Added a new config toggle for the lean module. I know some people would prefer not to have it.

1.1.3 - I am slow

  • Bug fixes.

1.1.2

  • Init release.

Do not use this cause I could't be fucked remaking the config shit and making this took so fucking long:3

Config

The config area is confusing and sometimes don't supply a discription, read this before complaining in the thread:)

[!IMPORTANT]

When writing the config, make sure the values are in order as its stated below.

Make sure the value has the correct type "f", "i", "s", "b" so it can know what the value is supposed to be.

Post Processing

Default

| Name | Default | Description |

|------------|----------|-----------------------------------------|

| Enabled | b:true | This module adds multiple post processing effect applied to the player. |

| Priority | i:1 | Defines this volume’s order in the stack. The higher this number is, the higher this volume is placed in the stack. This means that Unity runs this volume before volumes in the stack that have a lower Priority number. |

Chromatic Aberation

| Name | Default | Description |

|------------|----------|-----------------------------------------|

| Enabled | b:true | Chromatic Aberration effect splits color along boundaries in an image into their red, green, and blue channels |

| Lvl | i:2 | Change the insanity level when the effect applies. |

| ApplyVal | f:1.0 | When applying the effect, what override value should be applied. |

| ApplySpeed | f:20.0 | When applying the effect, how long should it take till its complete. |

| ResetVal | f:0.0 | When removing the effect, what override value should be applied. |

| ResetSpeed | f:0.75 | When removing the effect, how long should it take till its complete. |

Lens Distortion

| Name | Default | Description |

|------------|----------|-----------------------------------------|

| Enabled | b:true | Lens Distortion effect distorts the final rendered picture to simulate the shape of a real-world camera lens. |

| Lvl | i:2 | Change the insanity level when the effect applies.

| ApplyVal | f:0.55 | When applying the effect, what override value should be applied. |

| ApplySpeed | f:20.0 | When applying the effect, how long should it take till its complete. |

| ResetVal | f:0.0 | When removing the effect, what override value should be applied. |

| ResetSpeed | f:0.75 | When removing the effect, how long should it take till its complete. |

Film Grain

| Name | Default | Description |

|------------|----------|-----------------------------------------|

| Enabled | b:true | The Film Grain effect simulates the random optical texture of photographic film, usually caused by small particles being present on the physical film. |

| Lvl | i:1 | Change the insanity level when the effect applies.

| ApplyVal | f:1.6 | When ap

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LethalSanity-3.1.0.zip
File size
93.3 KiB