LethalSanity
Extends the insanity system uwu
模組介紹 作者原文
Updates
3.1.0
- Removed left over development stuff... Whoops:3
3.0.0 - IM ALIVE!!!
- Removed anything that is not post processing related.
- Added cfg and xml configuration to further customize the post processing settings.
- Completely removed the need for the LethalSex-Core dependency.
2.0.0 - PAIN!
- Idk I'm loosing my fucking sanity:3
- Converted old insanity events to the new event handler inside the core module.
- Remade config.
- Literally disabled 75% of the modules... so only post processing is avaliable.
1.5.0
- uhhh... yeah?
1.4.0
- Reworked how modules work for LethalSex-Core v2.0.0.
- Disabled the camera leaning module due to bad code.
1.3.1
- Added more config options for the fake items.
- Fixed camera leaning bug.
1.3.0 - The "InsanityRemastered Reimagined" Update >:3
- Fake scrap will spawn around the player at random intervals. Picking the scrap up can cause random effects.
- [W.I.P] New monster called "stalker" takes after the flowerman. He will follow the player around when reaching insanity level 1 and will not despawn after then.:)
- More config to the leaning module.
1.2.0 - Fuck.
- Bug fixes
- Removed the testing UI. (I forgor 💀)
- Added a new config toggle for the lean module. I know some people would prefer not to have it.
1.1.3 - I am slow
- Bug fixes.
1.1.2
- Init release.
Do not use this cause I could't be fucked remaking the config shit and making this took so fucking long:3
Config
The config area is confusing and sometimes don't supply a discription, read this before complaining in the thread:)
[!IMPORTANT]
When writing the config, make sure the values are in order as its stated below.
Make sure the value has the correct type "f", "i", "s", "b" so it can know what the value is supposed to be.
Post Processing
Default
| Name | Default | Description |
|------------|----------|-----------------------------------------|
| Enabled | b:true | This module adds multiple post processing effect applied to the player. |
| Priority | i:1 | Defines this volume’s order in the stack. The higher this number is, the higher this volume is placed in the stack. This means that Unity runs this volume before volumes in the stack that have a lower Priority number. |
Chromatic Aberation
| Name | Default | Description |
|------------|----------|-----------------------------------------|
| Enabled | b:true | Chromatic Aberration effect splits color along boundaries in an image into their red, green, and blue channels |
| Lvl | i:2 | Change the insanity level when the effect applies. |
| ApplyVal | f:1.0 | When applying the effect, what override value should be applied. |
| ApplySpeed | f:20.0 | When applying the effect, how long should it take till its complete. |
| ResetVal | f:0.0 | When removing the effect, what override value should be applied. |
| ResetSpeed | f:0.75 | When removing the effect, how long should it take till its complete. |
Lens Distortion
| Name | Default | Description |
|------------|----------|-----------------------------------------|
| Enabled | b:true | Lens Distortion effect distorts the final rendered picture to simulate the shape of a real-world camera lens. |
| Lvl | i:2 | Change the insanity level when the effect applies.
| ApplyVal | f:0.55 | When applying the effect, what override value should be applied. |
| ApplySpeed | f:20.0 | When applying the effect, how long should it take till its complete. |
| ResetVal | f:0.0 | When removing the effect, what override value should be applied. |
| ResetSpeed | f:0.75 | When removing the effect, how long should it take till its complete. |
Film Grain
| Name | Default | Description |
|------------|----------|-----------------------------------------|
| Enabled | b:true | The Film Grain effect simulates the random optical texture of photographic film, usually caused by small particles being present on the physical film. |
| Lvl | i:1 | Change the insanity level when the effect applies.
| ApplyVal | f:1.6 | When ap
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: