LethalQuantitiesFixed

v1.0.5·Updated 2026-09-09

Replaces LethalQuantities 1.2.9 with a current-game build, preserves spawned store items, and prevents a DawnLib landing gate stall.

About this mod Author’s original text

REAL QUICK WARNING

Yes, this used stinky AI to help with the code, it's just a quick patch to the LethalQuantities mod so it works in the current V80 since like

i have a buddy that relies on that mod that makes modpacks so we can still have fun gamenights. This of course could also benefit anybody that relies on this mod too.

You are free to do WHATEVER you want with this one i don't care, i didn't rlly make it anyways so yeah.

If you want to make a better version of this with actual effort on it then be my guest it would be nice to see.

LethalQuantitiesFixed

Compatibility package for the deprecated LethalQuantities 1.2.9 mod.

The package installs the original mod as a dependency, then a BepInEx 5

preloader component verifies the original DLL by SHA-256 and replaces it with

the fixed build before normal plugins are scanned. No manual DLL copying or

second launch is required.

The preloader component targets the same.NET 3.5 runtime surface and

Mono.Cecil 0.10.4 API used by the Lethal Company BepInEx 5 packs. The fixed

LethalQuantities payload itself remains a.NET Standard 2.1 plugin.

Safety behavior

  • Only the exact original 1.2.9 DLL is replaced.
  • The fixed payload is verified before anything is changed.
  • Unknown/custom LethalQuantities.dll builds are left untouched.
  • A backup is kept beside the original as

LethalQuantities.dll.deprecated-1.2.9.bak.

  • The original package's config, web editor, and other files remain in place.

Fixed build differences

  • Resolves DunGen types from the separate DunGen.dll assembly used by newer

game builds.

  • Checks whether DunGen.RuntimeDungeon exists before applying that Harmony

patch, avoiding a hard failure when the game changes the type.

  • Preserves store items and tools in LethalQuantities scrap pools. Before the

game synchronizes scrap values, objects without ScanNodeProperties receive

a minimal scan node so the current game's RPC does not throw and strand

clients on the moon-landing overlay.

  • Existing scan nodes are never replaced or modified by the compatibility

guard.

  • Works around DawnLib 1.0.6's dropped local completion RPC, which can leave

LoadNewLevelWait blocked on the ENTERING THE ATMOSPHERE screen even

after the dungeon, map objects, and scrap have finished loading. The fallback

releases the gate only after a non-empty scrap-value synchronization and only

when DawnLib has its four built-in loading steps; registered custom loading

steps are never bypassed.

The DLL replacement runs from BepInEx/patchers, while the scan-node guard

runs later from BepInEx/plugins/LethalQuantitiesFixed. Keeping those stages

separate avoids installing a runtime detour while the game's main assembly is

still loading.

Installation

Install this package normally with Gale, r2modman, or Mod Manager

and launch the game. The deprecated package is installed automatically through

the dependency list.

If version 1.0.3 is currently installed, remove that local mod from the Gale

profile before importing 1.0.5. Version 1.0.3 installed its Harmony hook during

preloading and can leave the game on a black screen before the chainloader

starts.

For a local Gale test, use Profile > Import > Local mod and select the ZIP.

Do not extract the package inside BepInEx/plugins. After installation,

LethalQuantitiesReplacer.dll must be somewhere beneath

BepInEx/patchers, not beneath BepInEx/plugins.

The package also installs LethalQuantitiesRuntimeCompatibility.dll beneath

BepInEx/plugins/LethalQuantitiesFixed; this second DLL must not be moved into

the patchers folder.

If installing by manually extracting the ZIP, extract it into the profile root

so that the ZIP's BepInEx folder merges with the profile's existing

BepInEx folder.

Uninstallation

Removing this package does not deliberately rewrite another package during

uninstall. To restore the deprecated DLL, reinstall the original

BananaPuncher714-LethalQuantities-1.2.9 package after removing this package.

Troubleshooting

If BepInEx rep

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBananaPuncher714-LethalQuantities

File & checksum

Filename
LethalQuantitiesFixed-1.0.5.zip
File size
161.3 KiB