LethalQuantitiesFixed
Replaces LethalQuantities 1.2.9 with a current-game build, preserves spawned store items, and prevents a DawnLib landing gate stall.
模組介紹 作者原文
REAL QUICK WARNING
Yes, this used stinky AI to help with the code, it's just a quick patch to the LethalQuantities mod so it works in the current V80 since like
i have a buddy that relies on that mod that makes modpacks so we can still have fun gamenights. This of course could also benefit anybody that relies on this mod too.
You are free to do WHATEVER you want with this one i don't care, i didn't rlly make it anyways so yeah.
If you want to make a better version of this with actual effort on it then be my guest it would be nice to see.
LethalQuantitiesFixed
Compatibility package for the deprecated LethalQuantities 1.2.9 mod.
The package installs the original mod as a dependency, then a BepInEx 5
preloader component verifies the original DLL by SHA-256 and replaces it with
the fixed build before normal plugins are scanned. No manual DLL copying or
second launch is required.
The preloader component targets the same.NET 3.5 runtime surface and
Mono.Cecil 0.10.4 API used by the Lethal Company BepInEx 5 packs. The fixed
LethalQuantities payload itself remains a.NET Standard 2.1 plugin.
Safety behavior
- Only the exact original 1.2.9 DLL is replaced.
- The fixed payload is verified before anything is changed.
- Unknown/custom LethalQuantities.dll builds are left untouched.
- A backup is kept beside the original as
LethalQuantities.dll.deprecated-1.2.9.bak.
- The original package's config, web editor, and other files remain in place.
Fixed build differences
- Resolves DunGen types from the separate DunGen.dll assembly used by newer
game builds.
- Checks whether DunGen.RuntimeDungeon exists before applying that Harmony
patch, avoiding a hard failure when the game changes the type.
- Preserves store items and tools in LethalQuantities scrap pools. Before the
game synchronizes scrap values, objects without ScanNodeProperties receive
a minimal scan node so the current game's RPC does not throw and strand
clients on the moon-landing overlay.
- Existing scan nodes are never replaced or modified by the compatibility
guard.
- Works around DawnLib 1.0.6's dropped local completion RPC, which can leave
LoadNewLevelWait blocked on the ENTERING THE ATMOSPHERE screen even
after the dungeon, map objects, and scrap have finished loading. The fallback
releases the gate only after a non-empty scrap-value synchronization and only
when DawnLib has its four built-in loading steps; registered custom loading
steps are never bypassed.
The DLL replacement runs from BepInEx/patchers, while the scan-node guard
runs later from BepInEx/plugins/LethalQuantitiesFixed. Keeping those stages
separate avoids installing a runtime detour while the game's main assembly is
still loading.
Installation
Install this package normally with Gale, r2modman, or Mod Manager
and launch the game. The deprecated package is installed automatically through
the dependency list.
If version 1.0.3 is currently installed, remove that local mod from the Gale
profile before importing 1.0.5. Version 1.0.3 installed its Harmony hook during
preloading and can leave the game on a black screen before the chainloader
starts.
For a local Gale test, use Profile > Import > Local mod and select the ZIP.
Do not extract the package inside BepInEx/plugins. After installation,
LethalQuantitiesReplacer.dll must be somewhere beneath
BepInEx/patchers, not beneath BepInEx/plugins.
The package also installs LethalQuantitiesRuntimeCompatibility.dll beneath
BepInEx/plugins/LethalQuantitiesFixed; this second DLL must not be moved into
the patchers folder.
If installing by manually extracting the ZIP, extract it into the profile root
so that the ZIP's BepInEx folder merges with the profile's existing
BepInEx folder.
Uninstallation
Removing this package does not deliberately rewrite another package during
uninstall. To restore the deprecated DLL, reinstall the original
BananaPuncher714-LethalQuantities-1.2.9 package after removing this package.
Troubleshooting
If BepInEx rep
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: