LethalCompTime

v1.4.1·Updated 2026-06-16

Allows for more controlled quota rollover. For if Quota Rollover starts feeling too easy.

About this mod Author’s original text

Allows for more controlled quota rollover. For if Quota Rollover starts feeling too easy.

By default, half of the value exceeding quota is rolled over and half is kicked into overtime bonus,

but with diminishing returns that prevent reaching the next quota on rollover alone.

Afterall, the company doesn't want you to get away with not feeding it valuable scrap.

You must not rest.

You must work.

You must be a great asset to the company.

Great- great asset to the company.

Features

  • Sets up quota rollover to help reduce hoarding
  • Adds a percentage penalty for rollover to encourage hoarding a little
  • Attempts to balance rollover making the game too easy and front loaded
  • Completely client sideable cosmetic effects, and completely host sideable rollover effects
  • LobbyCompatibility integration
  • LethalConfig integration includes seven prebuilt settings available for quick access.
  • LethalConfig example fields allow to test settings.
  • Setting available to reenable early quota advancement as is in the vanilla game.
  • Settings available to update quota variables.
  • Settings available to update overtime calculation.

Usage

There are four rollover settings available:

  • RolloverBasePercent
  • controls how much quota is rolled over in general.
  • RolloverPenaltyThreshold
  • the percent of the next quota obtained before applying the penalty to the rest of the rollover.
  • RolloverPenaltyPercent
  • the penalty percent is only applied to the quota above each multiple of the threshold, stacking multiplicatively.
  • RolloverPenaltyType
  • Determines how the threshold is handled.
  • Asymptotic applies to each multiple of the quota before penalty. This makes the amount possible to rollover asymptotically approach a value... calculateable by the geometric series. (I don't know if I can get a display in LethalConfig to show the current asymptote, but I could be convinced to change how I calculate this so the asymptote is specified and then a scaling factor is used to make the curve.)
  • Logarithmic applies to each multiple of the quota after penalty. This makes it harder to reach the next multiple of the quota, but it will always be possible given enough value over the current quota.

There are four overtime settings available:

  • OvertimeOverride
  • Removes the amount rolled over from the overtime bonus calculation, otherwise significantly beating quota early will cause many time the overtime bonus compounding overtime. It's easy to get immensely rich in standard QuotaRollover due to this oversight.
  • I do not recommend setting this to False unless you need a boost or just want to have fun. No shade either way, the game can be unfair sometimes. I added this so we all can play how we want.
  • OvertimeRatio
  • How much of the overfulfilled quota goes into the overtime bonus. This is after the override above removes the rollover from the finished quota and adds it to the next, if enabled.
  • Defaults to the vanilla value of 1/5.
  • OvertimeEarlyBonus
  • How much, as a base value, should be rewarded per day early the quota is fulfilled.
  • Defaults to the vanilla 15
  • OvertimeEarlyScaling
  • How much, as an additive ratio, should the overtime early fulfillment bonus increase each quota.
  • Defaults to 0 to make the calculation the same as vanilla.

There are two early fulfillment settings available:

  • EnableEarlyFulfillment
  • In vanilla, if you have the current quota when you set off from a planet, the quota advances. This can allow for bonus overtime, but can also make the quota climb extra fast.
  • I only recommend setting this to True for veteran players. It's a fun twist on the rollover paradigm.
  • EarlyFulfillmentStartDay
  • The first day in the quota cycle when early fulfillment can happen.
  • Defaults to 0, so any time you take off with the quota fulfilled, it should advance the quota. This is how it works in vanilla.

There are seven quota configuration settings available with defaults set to vanilla values:

  • Configurable Quota
  • Whether to

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LethalCompTime-1.4.1.zip
File size
51.8 KiB