LethalCompanyVariables
Configure everything from the game to your liking. Create your own custom experience or challenge while in-game and for each save file. (Compatible with custom content and vanilla clients)
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About this mod Author’s original text
Lethal company variables
Contact me
Compatibility
This mod allows the user (you) to modify the game to your liking. All within the game with a configuration menu that allows you to have different settings on each save file.
There are still plenty of configurations im planning to add in the future. You can submit your suggestions by contacting me or in the corresponding thread in the Lethal company modding discord.
PRO TIP
If you decide to contact using the discord, make sure you ask in the corresponding channel, to navigate to it look up for a channel called _mod-releases_ and search Lethal company variables.
_To access the in-game menu, click the host button, you will be able to see the menu at the top-left of the screen, this is because you can change configurations for each individual save file you have. (Keep in mind, in-game does not mean mid-game, you can only modify configurations while in the main menu)_
[Host]: Only the host of the game needs the mod.
[Host & Client] Both host and the client need the mod installed. (Configuration will sync automatically).
The list of options you can modify:
Enemies
- ### Enemy spawn multiplier [Host]
Modifies the amount of enemies that spawns each in-game hour. You can add a multiplier per player.
_Keep in mind that there are two other limit for the amount of enemies that can be spawned, those are Enemy power level and Enemy capacity._
WARNING
This configuration does not affect the spawn of turrets or landmines, you should use it's configuration.
- ### Enemy spawn range [Host]
Clamps the minimum and maximum amount of enemies that can spawn at the same time or in the same batch of enemies.
_This value is not affected by Enemy spawn multiplier settings._
- ### Starting enemies [Host]
Change the amount of enemies that will be on the planet when you land.
_This value is not affected by Enemy spawn multiplier settings._
- ### Enemy power [Host]
Modifies the power that each enemy uses when spawning. You can also modify the maximum power of enemies for each level.
- ### Enemy capacity [Host]
Modifies the maximum amount of each individual enemy.
_For example there is a maximum of 5 coil-heads in the level, now you can modify that!_
Items
- ### Battery [Host & Client]
Change the duration of item's batteries causing them to last longer/shorter
- ### Conductivity [Host]
Modify whenever an item is considered a metal or not.
Metal items will cause lighting to strike on them.
- ### Weight [Host & Client]
Allows you to modify the weight of every single item, scrap and shop items
- ### Shop price [Host & Client]
This configuration allows you to set the buy price for every buyable item in the game
- ### Scrap value [Host]
Modifies the scrap value range (minimum and maximum value) for the scrap items in the facility
_This only affects static scraps and items such as hives and the apparatus might not be affected_
Gameplay
- ### Deadline days [Host]
Changes the amount of days you have to fulfill the quota.
- ### Starting quota [Host]
Sets the quota that the game starts with, this value is only used then you create the game file.
- ### Quota increase base [Host]
Sets the quota that will be added after each completed deadline. _Keep in mind that this is the base value and will be scaled according to the rest of the configuration_.
- ### Quota steepness [Host]
Smooths out how much quota is raised after each deadline. Higher values mean the quota will raise slower.
- ### Quota multiplier [Host]
Allows to modify how much quota is added after each deadline by multiplying the increase base. You can also add a multiplier per player.
- ### Starting money [Host]
Allows you to customize the amount of money you start the game with
- ### Player death penalty [Host & Client]
Changes the percent of credits that you lose for each individual death (setting it to 100% will clear all your money, even if just one player dies and their body is not recovered)
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: